Revision 8557f61 by Campbell Barton November 2, 2009, 16:39 (GMT) |
Pose bone menu (Ctrl+G) wasnt working, replace with a reference to python menu. |
Revision 1d9f90e by Campbell Barton November 2, 2009, 16:07 (GMT) |
- all add object operators now take view_align as an argument, and enter_editmode where its used. Makes running the operator from python pradictable without having to know the user prefs. - missing return in function - python error in view3d (assumed active object exists) |
Revision 09b435a by Joseph Eagar November 2, 2009, 16:07 (GMT) |
fix working copy <-> server mismatch |
Revision 55c1d9d by Joseph Eagar November 2, 2009, 16:01 (GMT) |
shapekey bugfixes |
Revision 7225c07 by Joseph Eagar November 2, 2009, 14:45 (GMT) |
bmesh compile fixes |
Revision 9ea9720 by Damien Plisson November 2, 2009, 14:03 (GMT) |
Mac : - Updated CMake files for building with openCollada Update of the 10.5 libs including openCollada is coming in next commit |
Revision 9e9ab1a by William Reynish November 2, 2009, 13:20 (GMT) |
*Added subdivide to armature toolbar, and gave it a hotkey (W) *Fixed some remaining icon issue in the shape key properties |
November 2, 2009, 11:37 (GMT) |
* Set some custom empty draw types on adding force fields, where relevant |
November 2, 2009, 11:36 (GMT) |
* Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints It was a bit too confusing and people were easily getting them mixed up. |
Revision 3b43a52 by Damien Plisson November 2, 2009, 11:20 (GMT) |
Mac / COCOA : - revert tiff load/save to use standard libtiff (to ensure 100% colorimetry & alpha interpretation across platforms) - include patch #18720 to fix load of libtiff dynlib (if present on system) |
Revision da17657 by Campbell Barton November 2, 2009, 11:14 (GMT) |
many operators uses Bases, for the python to set operators context python too needs to be able to access bases. - added scene.bases (like scene.objects) - renamed group create operator. Example scene = bpy.data.scenes[0] C = {} C["scene"] = scene C["selected_editable_bases"] = [scene.bases[2], scene.bases[3]] bpy.ops.group.create(C) Also made operator fake modules not return __call__ (reported by Stani, fixes autocomp. bug) |
November 2, 2009, 10:30 (GMT) |
Fix for bug [#19668] Blender freezes if step size 0 is used for a volumetric material -- limit the minimum step size |
November 2, 2009, 10:20 (GMT) |
Fixed typo in key display code, was making the shortcuts for [ and ] (used in bone selection) inverted in the menu shortcut hint |
Revision 334a80a by Joshua Leung November 2, 2009, 10:04 (GMT) |
Spline IK Experimental Features: 1) "Even Divisions" - This option ignores the length of bones when considering how they should fit along the curve. This is useful for getting a smoother curve fit without having to worry about getting the bone lengths spot on. By default, this is disabled. 2) "Keep Max Length" - This option prevents the bone chain from extending past its natural length when the spline is stretched beyond that length. When the spline length is substatially shorter though, this bones get scaled to zero; making this option possibly useful for doing "growing tips". This is essentially a 'no scale' option, although the behaviour when the curve is shorter is really a compromise since the curve cannot be accurately satisfied + left intact without some scaling being applied due to the way this works. 3) "Radius to Thickness" - The average radius of the spline between at the head+tail of each bone determines the x+z scaling of the bone. |
November 2, 2009, 09:31 (GMT) |
Added back texture filter/minimum settings to image texture properties |
Revision a9f6eaf by Campbell Barton November 2, 2009, 09:26 (GMT) |
vertex paint script ported by - Keith "Wahooney" Boshoff Todo - Add back nicer normal calculation function - Make pep8 compliant - Add vertex color layer when none exist |
Revision dd13035 by Campbell Barton November 2, 2009, 08:32 (GMT) |
make python operator instances subclasses of the wmOperator when called. was subclassing the operator's type before. Removes the need for passing self.__operator__, can pass self directly. |
November 2, 2009, 08:05 (GMT) |
Added some missing menu items + fixes |
Revision e3a410d by Joseph Eagar November 2, 2009, 06:33 (GMT) |
shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. |
Revision 71d2ceb by Joseph Eagar November 2, 2009, 06:31 (GMT) |
test commit |
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