Blender Git Commits

Blender Git "master" branch commits.

Page: 4543 / 5574

October 19, 2009, 16:23 (GMT)
Post-merge fixes in collada code.
October 19, 2009, 16:20 (GMT)
Merge from trunk -r 22040:23000.
October 19, 2009, 15:58 (GMT)
Fix/workaround #19617: new raytracer use of SSE is crashing Mingw builds,
so disable SSE in that case now.

October 19, 2009, 15:53 (GMT)
Fix #19523: spot lamp blend display size was tweaked so it was always
showing, but that also is confusing because it then shows the wrong
size, so just hide it now when blend size is 0 or 1.

October 19, 2009, 15:01 (GMT)
weightpaint bug where hidden faces would not draw into the backbuffer, now check face mask mode first which is where hidden faces also dont draw.
October 19, 2009, 14:54 (GMT)
Scons/make update for use of GPU include in interface module.

October 19, 2009, 14:48 (GMT)
Fix #19645: debug properties not showing while game is running.

October 19, 2009, 14:38 (GMT)
CMake files update to allow use of MAC OSX 10.5 libs (and build 64bit blender on mac)

The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder

Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app.

WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
October 19, 2009, 14:32 (GMT)
Fix #19604: defocus node was not using camera object yet. Could use
a proper fix, but for now this makes things work again.

October 19, 2009, 14:10 (GMT)
Fix #19627: previews in materials nodes were not cleared before re-render.

October 19, 2009, 14:03 (GMT)
- added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
October 19, 2009, 13:41 (GMT)
Fix #19605: material hardness was wrapped as float while it is an int,
which made number buttons not increase the value on clicking the arrows.

October 19, 2009, 13:24 (GMT)
Moved some tool settings (mirror, auto-IK) to the tools pane.
October 19, 2009, 13:21 (GMT)
Another fix for duplicating objects with particles.

October 19, 2009, 13:17 (GMT)
Fix #19588: duplicating objects with particle systems would crash.
Also an unrelated warning fix.

October 19, 2009, 13:09 (GMT)
Fix #19678: full sample / save buffers was crashing due to two issues:
* Nested write lock on render results.
* RayHits pass was always enabled, commented it out now.

October 19, 2009, 13:09 (GMT)
use the meshes mirror flag for weight painting
October 19, 2009, 12:27 (GMT)
Make the sequencer Ctrl+RMB select all strips on the mouse side of the playhead (just like the dope sheet).

Changes how selecting linked left/right work since this conflicts. rather then Ctrl for left and Alt for right, Just use Alt and select the side based on the handle selected.
October 19, 2009, 12:19 (GMT)
Fix #19646: changing collision bounds type in game physics was
missing viewport redraw.

October 19, 2009, 12:13 (GMT)
Fix #19638: crash when assiging self in boolean modifier.

Also:
* UI now takes ID self check flag into account so that e.g. it
doesn't offer to the make object it's own parent.
* Mesh loop cuts number of cuts had wrong limits.
* Don't use mesh_get_derived_final in modifier stack, but
ob->derivedFinal instead. Avoids crashes on dependency loops,
and in case there is no loop it should have been created.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021