Revision c12cb02 by Campbell Barton October 6, 2009, 11:21 (GMT) |
sculpt was checking if multires was the last modifier, instead check if its the last displayed modifier |
Revision ba3ec58 by Andre Susano Pinto October 6, 2009, 10:52 (GMT) |
*Added memset's to make sure counters start on zero *Disabled ray counter (can be enabled on render/extern/include/RE_raytrace.h by commenting out the define) *marked bvh_node_merge() as static inline (hopping it now compiles on gcc and mingw) |
Revision 08deeee by Joshua Leung October 6, 2009, 10:32 (GMT) |
One last try - this should fix the remaining issues: * Made bvh_node_merge() in svbvh.h static (fix suggested by jaguarandi). This makes mingw link again. * Also, patched my previous fix for ... = {}; since mingw didn't like the other fix (which was for msvc). |
Revision c93127d by Joshua Leung October 6, 2009, 10:23 (GMT) |
Some more compile fixes for jaguarandi's commit, this time for msvc+scons * Replaced ... = {}; with ... = {0}; * Solved problem with logf(), where msvc couldn't figure out which version of log() to call (solved by casting the int argument to a float, but could also have been to double)... * The cflags and cxxflags for scons when compiling the rendering module were only valid for gcc compiles. These will still need to get added for msvc sometime, but for now, there are no more warnings about unknown options... |
October 6, 2009, 04:37 (GMT) |
* Cmake fix for raytrace accel, still not 100% but getting there... |
October 6, 2009, 04:37 (GMT) |
* missed this in last commit |
Revision 1c940d7 by Joshua Leung October 6, 2009, 03:40 (GMT) |
Attempts at some compile fixes for jaguarandi's code: * mingw almost compiles again cleanly, except for a linking error when linking blender http://www.pasteall.org/8297 * win64 should compile again too to a similar degree? * silenced warnings about no newlines... |
Revision 3fe274b by Joshua Leung October 6, 2009, 03:05 (GMT) |
Several fixes: * Code for generating 'Object' summary of Keyframes for DopeSheet (which is also used by the TimeLine for getting keyframes to draw) now considers materials, object data, and particles too. * Rearranged the way that keyframing-related settings were presented in the User Preferences. The way the settings were grouped was plain confusing, and based on biased views from the old system. For the record, 'needed'+'visual' are always considered when inserting keyframes, 'always' is for autokeyframing, and default interpolation is only used for newly created F-Curves. * Fixed bug #19472 - Scroll wheel scrolls in the wrong direction for enum-menus that were flipped (i.e. window type menu and 3d-view mode selector). |
Revision 04b60b4 by Andre Susano Pinto October 6, 2009, 02:56 (GMT) |
Merged Soc 2009 - raytrace optimization [0] from branch [1] at rev 23647 [0] - http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009/ [1] - https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-jaguarandi |
October 6, 2009, 02:45 (GMT) |
* Added 'set object as camera' operator 3D View: View -> Cameras -> Set Object as Camera (Ctrl Numpad 0) |
Revision 63a8807 by Andre Susano Pinto October 6, 2009, 01:58 (GMT) |
Revision 11bdf6e by Andre Susano Pinto October 6, 2009, 00:28 (GMT) |
Added #ifdef __SSE__ so it can still build when SSE is disabled at compile time |
Revision a62e37b by Andre Susano Pinto October 5, 2009, 23:30 (GMT) |
blibvh safe for 64bits |
Revision 69a2432 by Janne Karhu October 5, 2009, 23:04 (GMT) |
Small fix for some old files crashing in particle drawing. |
Revision 1f0ee67 by Martin Poirier October 5, 2009, 20:31 (GMT) |
[#19535] Save back proportional editing size to toolsettings after transform. |
Revision 4e60007 by Martin Poirier October 5, 2009, 20:30 (GMT) |
[#19542] Correct spacing with snapping buttons in 3d view header. |
Revision a0d8d7a by Campbell Barton October 5, 2009, 19:42 (GMT) |
edge loop delete, should be a c macro but they cant do settings atm |
Revision 2072e7c by Brecht Van Lommel October 5, 2009, 17:29 (GMT) |
VBO: * Disable use of EditMeshDerivedMesh for VBO drawing in editmode. This is crashed when using e.g. subsurf in editmode, as the DM is not an EditMeshDerivedMesh. |
Revision e61e1c5 by Brecht Van Lommel October 5, 2009, 16:48 (GMT) |
VBO: * Fix slowdown/freeze entering editmode on a high poly mesh, dm->getNumFaces can be slow, don't call it in a loop. * Fix 64bit pointer casting warnings. |
Revision 5f1b433 by Brecht Van Lommel October 5, 2009, 16:40 (GMT) |
VBO: disable VBO's by default. Not sure why this was not done, we agreed on this as a condition for the project to be merged. |
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