Blender Git Commits

Blender Git "master" branch commits.

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October 5, 2009, 16:18 (GMT)
Raytrace Acceleration: small tweak to RNA and UI, hiding buttons
when they are not applicable.

October 5, 2009, 15:59 (GMT)
Fixed [#19539] Texture > RGB Factor property doesn't appear in the UI
October 5, 2009, 15:00 (GMT)
Cocoa port : Fix bugs in clipboard operations
Revision 3816554 by Janne Karhu
October 5, 2009, 13:25 (GMT)
General particle bug fixes + few small goodies

The goodies:
* Curves can be used as normal dynamic effectors too with
the new "curve" field shape.
* Group visualization has optional duplication counts for
each object in the specified group.
* Object & group visualizations, which are done without
taking the dupliobject's global position into account
(unless the whole group is used). This is much nicer than
the previous behavior, but I added a "Use Global Location"
option for those who want to use it the old way.
* The active particle system's particles are now drawn a
with theme coloured outline instead of pure white.
* Added object aligned velocity factors (buttons categorized
and re-organized too).

Bug fixes:
* Absorption didn't work as the ui toggle button was forgotten.
* Some other force field ui tweaks.
* Crash after adding children and changing trails count.
* Display types "cross" and "axis" crashed.
* Particles weren't drawn with correct coloring.
* Billboards didn't update properly in viewport to camera
location changes.
* Particle rotation wasn't recreated correctly from point cache.
* Changing particles amount crashed sometimes.
* Some files with child hair crashed on loading.
* Compiler warning fixes.
* Adding boids crashed on frame 1;
October 5, 2009, 12:55 (GMT)
Cocoa port :
- Window creation at preferred size
Implement in Ghost the use of Cocoa functions to get the maximum visible rect (size and position) for the window contents (all screen excluding dock, top menu, and window title bar)
Thus Apple specific code in window creation (wm_window.c & wm_apple.c) is no more needed => removed in case of Cocoa build

- Alert on exiting despite unsaved changes
Add to GHOST method to maintain an all platforms (not apple specific anymore) status on unsaved changes
Update GHOST_SystemCocoa to use this for asking or not user to confirm exit without saving changes
October 5, 2009, 11:13 (GMT)
Fixed CMake compilation on Windows in the same way as rev.23590.
October 5, 2009, 09:03 (GMT)
normals were updated incorrectly in buffers when sculpting. Still not perfect.
October 5, 2009, 07:08 (GMT)
remove unused defines, cant check every case but from grepping the souece it should go ok.
Revision af522ab by Matt Ebb
October 5, 2009, 02:59 (GMT)
* changes/additions to volume lighting

Volumes can now receive shadows from external objects, either raytraced shadows or shadow maps.

To use external shadows, enable 'external shadows' in volume material 'lighting' panel. This an extra toggle since it causes a performance hit, but this can probably be revisited/optimised when the new raytrace accelerator is integrated. For shadow maps at least, it's still very quick.

Renamed 'scattering mode' to 'lighting mode' (a bit simpler to understand), and the options inside. Now there's:

- Shadeless
takes light contribution, but without shadowing or self-shading (fast)
good for fog-like volumes, such as mist, or underwater effects

- Shadowed (new)
takes light contribution with shadows, but no self-shading. (medium)
good for mist etc. with directional light sources
eg. http://vimeo.com/6901636

- Shaded
takes light contribution with internal/external shadows, and self shading (slower)
good for thicker/textured volumes like smoke

- Multiple scattering etc (still doesn't work properly, on the todo).
October 5, 2009, 01:27 (GMT)
fixed headers and SConscript to have successful build
October 5, 2009, 00:40 (GMT)
moved all Blender-Freestyle interface-related files to source/freestyle/intern/blender_interface folder
October 5, 2009, 00:37 (GMT)
renamed folders
October 5, 2009, 00:28 (GMT)
removed unnecessary files
October 4, 2009, 20:11 (GMT)
* Unzip python bundle at the end of the build process. Patch by b333rt, thanks!
* remove /ARCH setting - is used only when building x86
October 4, 2009, 19:53 (GMT)
* update default physics settings for jahka
October 4, 2009, 16:56 (GMT)
Added some test_break during the build process.
(Maybe later this should be done with some thread_cancel function instead of doing variable/callbacks tests)
October 4, 2009, 01:21 (GMT)
merged changes to revision 23620
October 3, 2009, 22:14 (GMT)
VBOs weren't fully turned off in edit mode. Fixed that
October 3, 2009, 21:48 (GMT)
mathutils: bugfix for matrix * vector

- terrible typo was making the multiplication to run in an infinite loop.
- Any matrix * vector multiplication would crash Blender.
eg
####
import Mathutils
from Mathutils import *

vec_ray = Vector(0.0, 0.0, 1.0)
tilt_mat = RotationMatrix(0.0, 3, "y")
vec_ray = tilt_mat * vec_ray
####
October 3, 2009, 18:25 (GMT)
Cocoa port : added standard menu in OSX menu bar
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021