Revision 4211e1a by Brecht Van Lommel October 5, 2009, 16:18 (GMT) |
Raytrace Acceleration: small tweak to RNA and UI, hiding buttons when they are not applicable. |
Revision 4df1e40 by Thomas Dinges October 5, 2009, 15:59 (GMT) |
Fixed [#19539] Texture > RGB Factor property doesn't appear in the UI |
Revision 77b8be6 by Damien Plisson October 5, 2009, 15:00 (GMT) |
Cocoa port : Fix bugs in clipboard operations |
Revision 3816554 by Janne Karhu October 5, 2009, 13:25 (GMT) |
General particle bug fixes + few small goodies The goodies: * Curves can be used as normal dynamic effectors too with the new "curve" field shape. * Group visualization has optional duplication counts for each object in the specified group. * Object & group visualizations, which are done without taking the dupliobject's global position into account (unless the whole group is used). This is much nicer than the previous behavior, but I added a "Use Global Location" option for those who want to use it the old way. * The active particle system's particles are now drawn a with theme coloured outline instead of pure white. * Added object aligned velocity factors (buttons categorized and re-organized too). Bug fixes: * Absorption didn't work as the ui toggle button was forgotten. * Some other force field ui tweaks. * Crash after adding children and changing trails count. * Display types "cross" and "axis" crashed. * Particles weren't drawn with correct coloring. * Billboards didn't update properly in viewport to camera location changes. * Particle rotation wasn't recreated correctly from point cache. * Changing particles amount crashed sometimes. * Some files with child hair crashed on loading. * Compiler warning fixes. * Adding boids crashed on frame 1; |
Revision a344977 by Damien Plisson October 5, 2009, 12:55 (GMT) |
Cocoa port : - Window creation at preferred size Implement in Ghost the use of Cocoa functions to get the maximum visible rect (size and position) for the window contents (all screen excluding dock, top menu, and window title bar) Thus Apple specific code in window creation (wm_window.c & wm_apple.c) is no more needed => removed in case of Cocoa build - Alert on exiting despite unsaved changes Add to GHOST method to maintain an all platforms (not apple specific anymore) status on unsaved changes Update GHOST_SystemCocoa to use this for asking or not user to confirm exit without saving changes |
Revision 3d65a8f by Tamito Kajiyama October 5, 2009, 11:13 (GMT) |
Fixed CMake compilation on Windows in the same way as rev.23590. |
Revision 3ec79d7 by Lukas Steiblys October 5, 2009, 09:03 (GMT) |
normals were updated incorrectly in buffers when sculpting. Still not perfect. |
Revision 0f07bea by Campbell Barton October 5, 2009, 07:08 (GMT) |
remove unused defines, cant check every case but from grepping the souece it should go ok. |
October 5, 2009, 02:59 (GMT) |
* changes/additions to volume lighting Volumes can now receive shadows from external objects, either raytraced shadows or shadow maps. To use external shadows, enable 'external shadows' in volume material 'lighting' panel. This an extra toggle since it causes a performance hit, but this can probably be revisited/optimised when the new raytrace accelerator is integrated. For shadow maps at least, it's still very quick. Renamed 'scattering mode' to 'lighting mode' (a bit simpler to understand), and the options inside. Now there's: - Shadeless takes light contribution, but without shadowing or self-shading (fast) good for fog-like volumes, such as mist, or underwater effects - Shadowed (new) takes light contribution with shadows, but no self-shading. (medium) good for mist etc. with directional light sources eg. http://vimeo.com/6901636 - Shaded takes light contribution with internal/external shadows, and self shading (slower) good for thicker/textured volumes like smoke - Multiple scattering etc (still doesn't work properly, on the todo). |
Revision 896a5fc by Maxime Curioni October 5, 2009, 01:27 (GMT) |
fixed headers and SConscript to have successful build |
Revision f5a1401 by Maxime Curioni October 5, 2009, 00:40 (GMT) |
moved all Blender-Freestyle interface-related files to source/freestyle/intern/blender_interface folder |
Revision e3e6e3f by Maxime Curioni October 5, 2009, 00:37 (GMT) |
renamed folders |
Revision 6a9fcfd by Maxime Curioni October 5, 2009, 00:28 (GMT) |
removed unnecessary files |
Revision 89df4a4 by Nathan Letwory October 4, 2009, 20:11 (GMT) |
* Unzip python bundle at the end of the build process. Patch by b333rt, thanks! * remove /ARCH setting - is used only when building x86 |
Revision 729a63b by Nathan Letwory October 4, 2009, 19:53 (GMT) |
* update default physics settings for jahka |
Revision 55541d8 by Andre Susano Pinto October 4, 2009, 16:56 (GMT) |
Added some test_break during the build process. (Maybe later this should be done with some thread_cancel function instead of doing variable/callbacks tests) |
Revision ef6f7bb by Maxime Curioni October 4, 2009, 01:21 (GMT) |
merged changes to revision 23620 |
Revision f828476 by Lukas Steiblys October 3, 2009, 22:14 (GMT) |
VBOs weren't fully turned off in edit mode. Fixed that |
Revision 78d9891 by Dalai Felinto October 3, 2009, 21:48 (GMT) |
mathutils: bugfix for matrix * vector - terrible typo was making the multiplication to run in an infinite loop. - Any matrix * vector multiplication would crash Blender. eg #### import Mathutils from Mathutils import * vec_ray = Vector(0.0, 0.0, 1.0) tilt_mat = RotationMatrix(0.0, 3, "y") vec_ray = tilt_mat * vec_ray #### |
Revision 14c1dd9 by Damien Plisson October 3, 2009, 18:25 (GMT) |
Cocoa port : added standard menu in OSX menu bar |
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