Revision 9a9d118 by Dalai Felinto July 20, 2009, 20:28 (GMT) |
BGE panels: wip Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values.... |
Revision 1b7f1bc by Campbell Barton July 20, 2009, 20:00 (GMT) |
mistake in own recent change, errors with startup scripts didnt raise errors |
Revision e43c425 by William Reynish July 20, 2009, 17:59 (GMT) |
Ok, first commit! Hope this goes ok. Added the Turbidity parameter to the Sky panel in lamp buttons, since it affects sky as well as atmosphere. |
Revision 0b4a6dd by Thomas Dinges July 20, 2009, 17:42 (GMT) |
2.5 Notifier: * Added some missing notifier for 3DView Display settings. |
Revision 7e78d1c by Chingiz Dyussenov July 20, 2009, 17:34 (GMT) |
Added objects(not bones yet) animation import. Matrix and Skew transformations are not supported. |
Revision d301d81 by Daniel Genrich July 20, 2009, 17:15 (GMT) |
Some little UI adjustments to cloth + fluid panel and their presets |
Revision 587d408 by Campbell Barton July 20, 2009, 16:39 (GMT) |
patch from William Cleaned up force fields panel, as well as the other fixes (sculpt, lamps) |
Revision 33bfd73 by Campbell Barton July 20, 2009, 16:21 (GMT) |
BGE Button types panel, can edit existing buttons but not add new ones yet. World Physics panel too though Im not sure if we'll eventually move this into another struct. |
Revision cc69f13 by Joshua Leung July 20, 2009, 12:42 (GMT) |
2.5 - Constraints Editing + Keyframe Drawing Tweaks Constraints: * Adding constraints with targets should now work. -- (When no target is provided, the code to create a new target is not yet in place again yet) * Constraints can be added in Object and PoseModes again using the Ctrl-Shift-C hotkey. * All constraints can now be cleared from the active Object or selected Bones using the Ctrl-Alt-C hotkey. * Added warnings when adding constraints invalid for the current context, and removed the old add_constraint() function. * Buttons window updates correctly after adding keyframes now Keyframes Drawing: * Removed un-necessary extra function-call for RB-Tree implementation, by inlining a special one-off case. * Keyframe diamonds which are not within the viewable area are now not drawn (but filtering will still need to find them). |
Revision 8bf9a8c by Campbell Barton July 20, 2009, 11:30 (GMT) |
Added error prints if the text's main is not set. |
Revision ae7e321 by Joshua Leung July 20, 2009, 10:43 (GMT) |
2.5 - Fixes to try and let C++ compilers not choke on DNA_anim_types.h |
Revision 4d0a6fe by Campbell Barton July 20, 2009, 10:24 (GMT) |
cmake option to disable SDL, bpy_interface.c - change order of checking scripts to avoid calling stat on .py files. |
Revision b760092 by Joshua Leung July 20, 2009, 00:02 (GMT) |
2.5 - Bugfixes * Fix for crash when holding down downarrow in the info-header search box. Was caused by badly written poll callback for file-browser. Thanks pidhash for noticing the error * Made add constraint operators work again from 3D-View. They were using the wrong context pointer when in the 3D-View, since the old one was only valid for the buttons-window. Now they check which window they're in. |
Revision 5fed056 by Tamito Kajiyama July 19, 2009, 23:17 (GMT) |
* Introspection-based automatic type conversion from a generic C++ object to a specific Python object. The conversion takes place in the following places. - Interface0DIterator_getObject (BPy_Interface0DIterator.cpp) - Director_BPy_BinaryPredicate1D___call__ (Director.cpp) - Director_BPy_UnaryPredicate1D___call__ (Director.cpp) - SVertex_viewvertex (BPy_SVertex.cpp) - BPy_FEdge_from_FEdge (BPy_Convert.cpp) This is a tentative list and more conversions are expected to be added. * Added the following two converter functions to BPy_Convert.{cpp,h}: - BPy_NonTVertex_from_NonTVertex_ptr - BPy_TVertex_from_TVertex_ptr |
Revision 1cb1d0e by Tamito Kajiyama July 19, 2009, 23:03 (GMT) |
Added a missing wrapper for AdjacencyIterator::isIncoming(). |
Revision 7702674 by Tamito Kajiyama July 19, 2009, 23:01 (GMT) |
Fixed uninitialized pointers in ViewVertex instances returned by the castToViewVertex method. |
Revision 4e9171e by Campbell Barton July 19, 2009, 19:36 (GMT) |
binreloc wasnt working with cmake. |
Revision 62ffb81 by Campbell Barton July 19, 2009, 18:51 (GMT) |
d_type isnt a member of dirent on win32. |
Revision 979bec7 by Campbell Barton July 19, 2009, 17:45 (GMT) |
- Support for importing python packages. (directories of python scripts containing an __init__.py) - BLI_add_slash returns the new string length. - BLI_where_am_i() would often have /./ in the path (not incorrect but annoying, got into python exceptions) - release/ui/space_image.py, py error referencing invalid keyword args. |
Revision d410135 by Nicholas Bishop July 19, 2009, 17:44 (GMT) |
Sculpt+Paint/2.5: * Moved brush NKEY panel from C to Python. Could use some UI review :) * Added a NULL check in bpy_internal_import.c, was crashing here on Python errors * Added RNA for vpaint brush and for weight paint * Added context for vpaint/wpaint similar to edit_object and sculpt_object |
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