Blender Git Commits

Blender Git "master" branch commits.

Page: 4646 / 5574

July 14, 2009, 23:26 (GMT)
*fix (was losing childs)
July 14, 2009, 23:08 (GMT)
Just another experimental stuff to optimize the expected number of BB test on bvh trees
*tree pushdowns after the pushsups :P (its still not local optimum)
July 14, 2009, 22:11 (GMT)
2.5: added panel with IK settings for bone.

July 14, 2009, 20:38 (GMT)
2.5: small tweaks for scene and object layouts.

July 14, 2009, 20:27 (GMT)
2.5: Objects

* Added Relations panel with layers, pass_index, parent.
* Groups panel now can do add to group/remove from group.
* Parent, parent type, track are now editable.
* Separate constraint add operator for object and bones.

July 14, 2009, 17:59 (GMT)
2.5: Armature

* Bone Transform panel now works, using appropriate EditBone or
PoseChannel properties.
* Bone name and parent are now editable.
* Some other tweaks to the UI layouts for Armature and Bone.
* Notifiers for armature/editbone properties.

July 14, 2009, 17:35 (GMT)
RNA

* RNA_enum_items_add_value and RNA_enum_item_add_separator utility
functions, to add an item from an existing array with a certain
value, and to add a separator.

July 14, 2009, 15:08 (GMT)
error in setting the alpha value when drawing text into a char buffer.

Would only show the errors with sequencer rendering with the stamp option enabled, since blenders rendering uses a float buffer.
July 14, 2009, 13:20 (GMT)
2.5 Scene Buttons:

* Replaced Render Layer Dot Icons with X ones. Patch by William Reynish.
July 14, 2009, 12:32 (GMT)
2.5 Buttons:

* Some Updates for n-key Areas in View3D and Image Editor and some tweaks in bone panels. Patch by William Reynish. Thanks!
Revision 6e1e212 by Joshua Leung
July 14, 2009, 12:23 (GMT)
2.5 Outliner - Restored all the 'toggle' operators

* AKEY - Toggle Outliner Selection (*1)
* Shift-AKEY - Expand/Collapse All
* RKEY - Toggle Renderability
* SKEY - Toggle Selectability
* VKEY - Toggle Visiblity

(*1) - The keymap-order of these has been swapped from the ones used in 2.4x. The old keys used here were inconsistent with the rest of Blender (at least I found myself always getting annoyed that I'd accidentally collapsed/expanded all items by hitting AKEY many times).
Revision 77a5fcc by Joshua Leung
July 14, 2009, 11:56 (GMT)
2.5 Outliner - Restoring a few operators

Restored the following operators
* Show Hierarchy (HomeKey)
* Show/Hide One Level (+/- Keys)
* Show Active (Numpad .)
Revision 047c9e0 by Joshua Leung
July 14, 2009, 10:59 (GMT)
2.5 - Scrollbars are now shown when a list of panels can't fit in view

Notes:
- These may be taking up a bit too much room in some situations. Perhaps an option to turn these on/off is needed?
- I've added a quick hack in area.c -> ED_region_panels_init() to set the flags to make scrollbars show up in regions whose View2D data has already been initialised. This is primarily aimed at the Buttons Window in the 2.5 defaults file, which seems to have been saved in 2.5 or so
- The expand icons on either end of the scrollers don't really seem to be necessary? (or not working yet)
Revision 3bade13 by Joseph Eagar
July 14, 2009, 06:13 (GMT)
pre-merge commit. the mirror modifier is currently in pieces, to be picked back up after the merge. there should be some removedoubles fixes, along with some other assorted fixes.
Revision 0bfc987 by Matt Ebb
July 14, 2009, 04:13 (GMT)
RNA/button tweaks:
* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for
image textures )

* Render -> stamp closed by default - not taking effect, because saved in
.B.blend. How do we fix this?

* Material -> removed 'Buffer Bias' dependency - it's for receiving shadows,
not casting them

* Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an
automatically calculated value vs the specified value
July 13, 2009, 22:35 (GMT)
Fix cloth UI + tooltips - patch provided by nudelZ
July 13, 2009, 19:33 (GMT)
RNA & PyAPI
* support for dynamic enums to be inspected enumProp.items() from python.
* fix, enums check for a separator was flipped, meant no enums were in docs.
* dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs.
* added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items)
* python api checks for NULL items since this can happen in some cases.
* python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.

July 13, 2009, 19:17 (GMT)
2.5: fix for last commit, missing ffmpeg #ifdef.

July 13, 2009, 19:10 (GMT)
2.5: and the B.blend.c to go with the last commit.

July 13, 2009, 19:09 (GMT)
2.5: Render

* UI layout for scene buttons has quite some changes, I tried to
better organize things according to the pipeline, and also showing
important properties by default, and collapsing less important ones.

Some changes compared to 2.4x:
* Panorama is now a Camera property.
* Sequence and Compositing are now enabled by default, but will only
do something when there is a node tree using nodes, or a strip in the
sequence editor.
* Enabling Full Sample now automatically enables Save Buffers too.
* Stamp option to include info in file is removed, it now simply always
does this if one of the stamp infos is enabled.
* Xvid, H.264 and Ogg Theora are now directly in the file format menu,
but still using FFMPEG. Unfortunately Ogg is broken at the moment
(also in 2.4x), so that's disabled. And Xvid crashes on 64bit linux,
maybe solvable by upgrading extern/xvidcore/, using ubuntu libs makes
it work.
* Organized file format menu by image/movie types.

Added:
* Render layers RNA wrapped, operatorized, layouted.
* FFMPEG format/codec options are now working.

Defaults changed:
* Compositing & Sequencer enabled.
* Tiles set to 8x8.
* Time/Date/Frame/Scene/Camera/Filename enabled for stamp.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021