Blender Git Commits

Blender Git "master" branch commits.

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Revision bbf7934 by Joshua Leung
June 27, 2009, 03:19 (GMT)
NLA SoC: Merge from 2.5 - 21146 to 21178
June 27, 2009, 01:15 (GMT)
UI

* Search popup + autocomplete for bones, vertex groups, etc. This
is done with layout.item_pointerR, specifying an RNA collection to
take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..

June 27, 2009, 01:10 (GMT)
RNA

* Added support for passing collections to/from RNA functions,
this is done using a ListBase of CollectionPointerLink, which
is a standard ListBase link + PointerRNA.

* Added editable active uv/vcol layer to Mesh.
* Armature.bones now includes all bones, not only the ones without
parents.
* Modifier UV layer fields now are allowed to be empty, previously
this would set the name during modifier evaluation if there was
none.

Revision 13d18c5 by Joshua Leung
June 27, 2009, 00:40 (GMT)
NLA SoC: Theme colours in old defaults files for NLA now get replaced with the nice new colours
June 26, 2009, 21:51 (GMT)
fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well.
(what makes importing from SketchUp really nice)
June 26, 2009, 19:40 (GMT)
== Sequencer ==

Small fix by jms: rint() isn't available on win32...
(hmm, rint() is conforming to C99, that is _really_ strange...)

June 26, 2009, 15:48 (GMT)
2.5

Part one (of probably many :) of Operator review/validation.
Nothing final nor defined, it's reseach :)

- Added tool buttons in "Toolbar" (Tkey). Just four examples
for objectmode, and six for mesh editmode.

(Review in progress is operator internal state vs context, what
do redo exactly, undo vs redo syncing, when op->invoke or not,
etc. This has to be pinned down exactly and frozen asap)

- On undo, clear redo-operator-stack for now (won't work)
- Added call to better detect active/current view3d region.
ED_view3d_context_rv3d(C)
- Fixed some operators that missed correct redo (add-prim etc).

Later more fun!

June 26, 2009, 15:09 (GMT)
== Sequencer ==

Additional speed control fixes:
frame blending can now be done on more than two
frames, enabling really fine grained motion blur
if you speed up a sequence with high factors (bigger
than two).

Next step: add morphing support using motion
estimation.

June 26, 2009, 13:00 (GMT)
Merge from 2.5 r21112 through r21160
June 26, 2009, 12:55 (GMT)
2.5

Makes toolbar region in 3d editor work correctly overlapping, also
when area is subdivided in 4-split, and/or with properties region.

June 26, 2009, 12:33 (GMT)
* OBJ exporter almost converted
* added MeshEdge.loose property
* changed mask used in Object.create_*_mesh to CD_MASK_MESH.
June 26, 2009, 11:25 (GMT)
Import:
* Objects are created and linked to meshes.
* Since I don't know how to import per-face normals, they are generated automatically by mesh_calc_normals.
* Objects are imported with transformations but without rotation yet.
June 26, 2009, 07:32 (GMT)
== Sequencer ==

This fixes several issues with the Speed Control Effect:
* IPO curve-deletion resulted in non-working effect
* easy retiming only allowed enlarging of strips,
now shrinking is also possible (easy retiming:
use the right display handle of input strip and
shrink or enlarge, will make the speed of the
strip exactly fit the effect strip's length)
* frames after end-of-display of input strips can
now be accessed (which is necessary for fix #2)

=> just use easy retiming from now on, it's fun :)

June 26, 2009, 02:49 (GMT)
bugfix [#18949] bvh import does not do single rigid bodies
these BVH files are not that common but may as well support it.
June 26, 2009, 02:22 (GMT)
using the edge length to weight the vertex blue wasnt wokring very well (removed)
June 26, 2009, 02:11 (GMT)
*another blackdots fixed - had forgoted to enable skip-neighbour faces on ao.
June 25, 2009, 20:47 (GMT)
Made Mathutils use radians rather then degrees. defining USE_MATHUTILS_DEG for testing existing scripts.
Added conversion for BGE Quaternion WXYZ (Blender/C) -> XYZW (Moto C++).
BGE Python API now uses WXYZ following mathutils (break script warning).
June 25, 2009, 18:04 (GMT)
- added MeshFace.normal property
- continuing OBJ exporter conversion
June 25, 2009, 16:25 (GMT)
Quick fix to allow reading of <polylist> and <polygons>.
Treating <polylist> as <polygons> in OpenCollada seems intentional, not a bug.
June 25, 2009, 15:41 (GMT)
2.5

Rendering preview icons is back!

Note for Andrea: the render code has been decoupled from
drawing, it needs Scene context to be able to run...

At the moment only the search menu calls the new render
code (which is the ID browse menu default anyway)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021