Revision bbf7934 by Joshua Leung June 27, 2009, 03:19 (GMT) |
NLA SoC: Merge from 2.5 - 21146 to 21178 |
Revision 222fe6b by Brecht Van Lommel June 27, 2009, 01:15 (GMT) |
UI * Search popup + autocomplete for bones, vertex groups, etc. This is done with layout.item_pointerR, specifying an RNA collection to take the items from. Used by constraints and modifiers. * Some tests with the List template, ignore those for now.. |
Revision d839a9a by Brecht Van Lommel June 27, 2009, 01:10 (GMT) |
RNA * Added support for passing collections to/from RNA functions, this is done using a ListBase of CollectionPointerLink, which is a standard ListBase link + PointerRNA. * Added editable active uv/vcol layer to Mesh. * Armature.bones now includes all bones, not only the ones without parents. * Modifier UV layer fields now are allowed to be empty, previously this would set the name during modifier evaluation if there was none. |
Revision 13d18c5 by Joshua Leung June 27, 2009, 00:40 (GMT) |
NLA SoC: Theme colours in old defaults files for NLA now get replaced with the nice new colours |
Revision d7d60f4 by Dalai Felinto June 26, 2009, 21:51 (GMT) |
fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (what makes importing from SketchUp really nice) |
Revision b1a5b08 by Peter Schlaile June 26, 2009, 19:40 (GMT) |
== Sequencer == Small fix by jms: rint() isn't available on win32... (hmm, rint() is conforming to C99, that is _really_ strange...) |
Revision 524b861 by Ton Roosendaal June 26, 2009, 15:48 (GMT) |
2.5 Part one (of probably many :) of Operator review/validation. Nothing final nor defined, it's reseach :) - Added tool buttons in "Toolbar" (Tkey). Just four examples for objectmode, and six for mesh editmode. (Review in progress is operator internal state vs context, what do redo exactly, undo vs redo syncing, when op->invoke or not, etc. This has to be pinned down exactly and frozen asap) - On undo, clear redo-operator-stack for now (won't work) - Added call to better detect active/current view3d region. ED_view3d_context_rv3d(C) - Fixed some operators that missed correct redo (add-prim etc). Later more fun! |
Revision efcdd16 by Peter Schlaile June 26, 2009, 15:09 (GMT) |
== Sequencer == Additional speed control fixes: frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two). Next step: add morphing support using motion estimation. |
Revision 83a5a58 by Arystanbek Dyussenov June 26, 2009, 13:00 (GMT) |
Revision 07e9c4e by Ton Roosendaal June 26, 2009, 12:55 (GMT) |
2.5 Makes toolbar region in 3d editor work correctly overlapping, also when area is subdivided in 4-split, and/or with properties region. |
Revision acb590e by Arystanbek Dyussenov June 26, 2009, 12:33 (GMT) |
* OBJ exporter almost converted * added MeshEdge.loose property * changed mask used in Object.create_*_mesh to CD_MASK_MESH. |
Revision 2f3b3e5 by Chingiz Dyussenov June 26, 2009, 11:25 (GMT) |
Import: * Objects are created and linked to meshes. * Since I don't know how to import per-face normals, they are generated automatically by mesh_calc_normals. * Objects are imported with transformations but without rotation yet. |
Revision 6f87d03 by Peter Schlaile June 26, 2009, 07:32 (GMT) |
== Sequencer == This fixes several issues with the Speed Control Effect: * IPO curve-deletion resulted in non-working effect * easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length) * frames after end-of-display of input strips can now be accessed (which is necessary for fix #2) => just use easy retiming from now on, it's fun :) |
Revision 6b9e817 by Campbell Barton June 26, 2009, 02:49 (GMT) |
bugfix [#18949] bvh import does not do single rigid bodies these BVH files are not that common but may as well support it. |
Revision 23f48b8 by Campbell Barton June 26, 2009, 02:22 (GMT) |
using the edge length to weight the vertex blue wasnt wokring very well (removed) |
Revision 1655939 by Andre Susano Pinto June 26, 2009, 02:11 (GMT) |
*another blackdots fixed - had forgoted to enable skip-neighbour faces on ao. |
Revision 4b914c7 by Campbell Barton June 25, 2009, 20:47 (GMT) |
Made Mathutils use radians rather then degrees. defining USE_MATHUTILS_DEG for testing existing scripts. Added conversion for BGE Quaternion WXYZ (Blender/C) -> XYZW (Moto C++). BGE Python API now uses WXYZ following mathutils (break script warning). |
Revision 18e7ec8 by Arystanbek Dyussenov June 25, 2009, 18:04 (GMT) |
- added MeshFace.normal property - continuing OBJ exporter conversion |
Revision ab18375 by Arystanbek Dyussenov June 25, 2009, 16:25 (GMT) |
Quick fix to allow reading of <polylist> and <polygons>. Treating <polylist> as <polygons> in OpenCollada seems intentional, not a bug. |
Revision 47ca543 by Ton Roosendaal June 25, 2009, 15:41 (GMT) |
2.5 Rendering preview icons is back! Note for Andrea: the render code has been decoupled from drawing, it needs Scene context to be able to run... At the moment only the search menu calls the new render code (which is the ID browse menu default anyway) |
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