Revision aea9dd5 by Joshua Leung June 22, 2009, 03:26 (GMT) |
NLA SoC: DopeSheet Cleanups * Replaced old-style menu defines with the new-style Layout Engine ones. These are now much cleaner as a result :) * Wrapped DopeSheet and Graph Editors in RNA to allow them to use the new Layout Engine for menu drawing * Shortened the names of operators in the DopeSheet, removing the "keyframes" prefix since that's the only real context which can operate there. * Standardised a few names, and renamed a confusingly named operator (cfrasnap -> jump to frame) |
June 21, 2009, 22:17 (GMT) |
* fix for small bug in volume texture stack |
Revision 1efffc1 by Nicholas Bishop June 21, 2009, 18:59 (GMT) |
2.5/Sculpt: Fixed the Lock X/Y/Z buttons for sculpt, should work for all brushes now. |
Revision 320fc51 by Dalai Felinto June 21, 2009, 17:40 (GMT) |
BGE pyAPI update (adding "when accessing it from the Game Engine use Mathutils instead of Blender.Mathutils" message in Blender pyAPI doc) |
Revision 03c46c1 by Nicholas Bishop June 21, 2009, 17:04 (GMT) |
2.5/Sculpt: Some improvements to the layer brush; the displacement is now tied to brush size, like for draw and inflate. Fixes for layer brush in subtract mode and anchor mode. |
Revision 6a35c7f by Campbell Barton June 21, 2009, 17:03 (GMT) |
more corrections from cleanup :/ |
Revision 29c6440 by Peter Schlaile June 21, 2009, 17:00 (GMT) |
== AVI == Only open AVI files with at least one supported video track type. (This is the real fix for DV-Type1-AVIs, since the FCC of iads, that is used there, wasn't detected. But the code will happily open AVI-files with only audio tracks... So the real fix is: only try to open things, that contains something we know how to handle :) ) |
Revision b9f5676 by Campbell Barton June 21, 2009, 16:58 (GMT) |
remove support for videoscape, amiga 3D app that came before lightwave. |
Revision 8ead648 by Campbell Barton June 21, 2009, 16:18 (GMT) |
Spring Cleaning * removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles. |
Revision de77b4a by Nicholas Bishop June 21, 2009, 15:59 (GMT) |
2.5/Sculpt: Fixed bug where anchor brush would leave messed up normals (was related to using face normals, not vertex normals.) |
Revision 7f55c3b by Campbell Barton June 21, 2009, 14:30 (GMT) |
RNA read-only wrapped wmEvent so python operators invoke functions * 2 new enums event_value_items and event_type_items in RNA_enum_types.h * WM_key_event_string now uses an RNA enum lookup rather then its own switch statement. * moved wmEvent from WM_types.h into DNA_windowmanager_types.h * added RNA_enum_identifier and RNA_enum_name to get strings from an enum value. |
Revision 4dec9f3 by Peter Schlaile June 21, 2009, 12:02 (GMT) |
== Sequencer == Very, very last minute patch for Blender on Windows systems: move blender's internal AVI reader the last try in the list of codecs, when opening movie files. Otherwise, it will fail on Movie Maker captured DV-AVI files. (isavi() seems to mistreat these files as RAW/MJPEG AVI and fails later on IMB_anim_absolute() ) |
Revision 1f9368b by Janne Karhu June 21, 2009, 11:09 (GMT) |
Particle system parenting * Allows moving, rotating & scaling of particle simulations. * Setting in particle render options. * Changes viewed & rendered particles from global space to parent space. * Doesn't effect simulations at all. |
Revision 10a4338 by Andre Susano Pinto June 21, 2009, 11:08 (GMT) |
*fixs ray_shadow_jitter (area soft shadow) (detected with test249/render/arealight.blend) |
Revision c549e75 by Thomas Dinges June 21, 2009, 10:26 (GMT) |
2.5 Buttons Window: * WIP Commit: Started wrapping the buttons header to python. Still disabled due to some display problems. |
Revision 6b15024 by Janne Karhu June 21, 2009, 10:16 (GMT) |
Pointcache refresh part 1: * Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave! * "Cache to current frame" button calculates the exact result of particles at current frame. * Current state of cache can be protected by making it a bake. * Cache is now in memory by default, disk cache is an option. * Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles. * Info on cached frames and memory usage given in ui. * Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided) * "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code. Todo: * Make softbody & cloth use the new cache things. Other changes: * Some cleanup of particle buttons. |
Revision 64274de by Nicholas Bishop June 21, 2009, 03:34 (GMT) |
2.5/Sculpt: Fix for the poll used for the operator to set the brush curve to a preset. The 3 brush curve presets in the Sculpt menu are now functional. |
Revision ed316ad by Joshua Leung June 21, 2009, 03:02 (GMT) |
NLA SoC: Fixes for Operator Poll Callbacks * Clicking on NLA tracks while in TweakMode now works so that channels can be muted/protected/expanded as per usual. However, they cannot be selected, as changing the selection state can interfere with TweakMode state changes * Operators for animation channel-lists now use proper poll callbacks, which also take into account TweakMode where appropriate (i.e. all selection operators are now allowed to operate in NLA while in TweakMode, and all other operators will only work in Animation Editors) * Action Editor operators now use the poll callback for Action Editors/DopeSheet instead of the generic active-araa one. |
Revision 984ab79 by Nicholas Bishop June 21, 2009, 02:51 (GMT) |
2.5/Multires: Bugfix for loading older files with the pre-modifier multires. |
Revision 6bca54a by Joshua Leung June 21, 2009, 02:03 (GMT) |
NLA SoC: Click-Select Operator and TweakMode To make TweakMode seem less modal/blocking, selection now works in TweakMode. The caveat though, is that TweakMode must be immediately exited as a result of this, or else the internal state could become rather inconsistent and confused. All other operators will still continue to operate as per normal though, since in TweakMode, some operations are still very dangerous. |
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