Blender Git Commits

Blender Git "master" branch commits.

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April 17, 2009, 13:42 (GMT)
Fixing SND_Scene.h missing include problems with cmake + bullet
April 17, 2009, 13:37 (GMT)
UI: fix for mistake in last panel commit.

April 17, 2009, 11:59 (GMT)
UI:
* Forgot to finish this code yesterday, dragging panels was
broken. This is fixed and new panels are now inserted after
the last added one, inbetween others rather than at the end.

April 17, 2009, 10:38 (GMT)
bugfix #18287

Texture nodes hang when nodes have a cyclic case.

Added a (temp?) provision to tag node->need_exec zero for cyclic
nodes, and added check for this in texture nodes.
There was also a bug in 'tag changed' for texture nodes, which not
only tagged, but also called the tree exec (should not happen!).

In general the texture exec needs recode; it doesn't use the stacks
as provided per node, but recurses itself to previous nodes, giving
problems like this. Node execs should only do their own bizz, the
node system handles dependency and eval order nicely already.

April 17, 2009, 10:34 (GMT)
let command line args override the 'blenderlite' target
April 17, 2009, 10:24 (GMT)
Missing <stdlib.h> for abs() made this file not compile for me.


April 17, 2009, 06:21 (GMT)
packing from the UV window with margin had a problem with feedback, so running again and again would give different results.
Scale the margin by the combined area of all boxes to give predictable results.
April 17, 2009, 02:33 (GMT)
[#18533] Little fix in Particle API doc
from Alberto Santos (dnakhain)
Revision 7cb8b39 by Joshua Leung
April 17, 2009, 02:13 (GMT)
2.5 Animation UI Tweaks:

* Added back backgrounds behind buttons for modifiers and driver targets
* 'Protect' toggle doesn't draw for F-Curves with no keyframes to prevent editing on anymore
* Inserting keyframes on objects using builtin keyingsets now use the right names
April 16, 2009, 21:58 (GMT)
UI:
* Broke loading buttons_scene.py in last commit.
* Fix issue with space not being distributed equally
in the layout engine.

April 16, 2009, 21:51 (GMT)
2.5 / SCons
* ui layout scripts were not copied to bundle on OSX
patch by Stephan Kassemeyer on ML
April 16, 2009, 21:39 (GMT)
UI:
* For new buttons spaces, automatically set horizontal/vertical
align depending on size, instead of free.

* Cleaned up the UI panel API. There's now a new uiBeginPanel
function which takes a panel type, and a uiEndPanel which takes
the final size. uiNewPanel* functions will be phased out.
* Animate the re-alignment when a panel size changes, e.g. when
enabling dupliframes.

* Load ui scripts from the release/ folder first if it is
available. This makes it easier to edit ui scripts, since it
will directly use the original files which avoids having to
run the build system.
* Improve editing of panel types while blender is open. That
means fixing some issues with lacking updates, overlaps, strange
ordering. It even does an animation now when the panel resizes.

April 16, 2009, 20:13 (GMT)
BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation.
April 16, 2009, 15:49 (GMT)
Removed space for target binary name

April 16, 2009, 15:01 (GMT)
Remove ftfont from Makefile, it's not there anymore.

April 16, 2009, 13:21 (GMT)
merged pyrna_py_to_param and pyrna_py_to_prop since they are almost the same
Revision f47ab4f by Joshua Leung
April 16, 2009, 13:10 (GMT)
2.5:

* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits.

* Driver target variables now get unique names by default.
April 16, 2009, 13:01 (GMT)
2.5:
* Also look in ./release for scripts instead of next to executable.
* Some warning fixes.

Revision bc347d3 by Joshua Leung
April 16, 2009, 12:49 (GMT)
Drivers: Depsgraph building works again

Cleaned up the code for adding driver relationships in the Depsgraph (see! I said it was going to be easy). Now, adding drivers works nicely.
Revision eed6adb by Joshua Leung
April 16, 2009, 12:38 (GMT)
Drivers: UI working + bugfixes

* The UI for adding and modifying drivers is now functional, and reflects the new way they work. It has also been tidied up a bit (from the previous incarnation), with RNA buttons starting to be used (currently limited to the 'Path' settings).
* Fixed errors in RNA wrapping for drivers
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021