Revision d93fd9f by Brecht Van Lommel March 25, 2009, 20:49 (GMT) |
UI: * Screen level regions created for menus are now a separate CTX_wm_menu in the context, so they don't interfere with existing regions. * Fix context in popup menus to always come from the area and region the popup was opened from. * Removed some unused context stuff: tasks and reports. The places that were using context reports were using it wrong anyway. * Fix F6 closing immediately after editing a button, by making uiBlockSetFlag not clear existing flags anymore. * Don't use ":" in boolean X/Y/Z buttons. |
Revision 985a4c1 by Brecht Van Lommel March 25, 2009, 20:29 (GMT) |
RNA: * Test with constructing RNA paths from pointer + property, based on a callback per struct. For animato we'll need to be able to do this, for keyframing from buttons, unless we can somehow derive the paths from the interface code, which seems like an unnecessary burden. However constructing such paths is not always quick, and we need a fast way to find out if a property is animated for drawing buttons, so this may not be the best solution. See rna_mesh.c for some callbacks created as a test. * Added BLI_sprintfN to mallocN a new string using printf style formatting. |
Revision 232edfa by Brecht Van Lommel March 25, 2009, 18:21 (GMT) |
RNA: fix for texture patch compile on MSVC, mixing declarations and code. |
Revision 346ea41 by Ton Roosendaal March 25, 2009, 17:12 (GMT) |
2.5 Before everyone starts complaining, yes the arrows on the number buttons were flipped. :) |
Revision 2e48c40 by Ton Roosendaal March 25, 2009, 16:58 (GMT) |
2.5 WIP commit for new system to draw widgets and use themes or styles. Not really interesting stuff to see in code now, the current structure will change quite a lot, this to make it hook up well to the existing system. What works quite well is a new full opengl vector method to draw scalable and pixel-aligned anti-aliased buttons. http://download.blender.org/institute/rt3.jpg http://download.blender.org/institute/rt4.jpg |
Revision a26a3f4 by Brecht Van Lommel March 25, 2009, 14:42 (GMT) |
RNA: texture types Clouds/Wood/Marble/Magic/Stucci wrapped, patch by Sven von Brand, thanks! |
Revision ae76d25 by Brecht Van Lommel March 25, 2009, 14:35 (GMT) |
RNA: make svn props and file ending consistent. |
Revision 8b3c2c0 by Brecht Van Lommel March 25, 2009, 14:34 (GMT) |
UI: * Fix for F6 redo and similar popups closing when moving mouse outside of the popup while interacting with buttons. * Simplify F6 redo popup code by using generated layout. |
Revision 8f57a92 by Joilnen Leite March 24, 2009, 19:50 (GMT) |
Added makesrna for INC, fixing the 'make' building |
Revision 616897d by Martin Poirier March 24, 2009, 19:39 (GMT) |
Bad crash in volume snapping code when duplis where involved. Found out using Coverity's scan report. |
March 24, 2009, 19:39 (GMT) |
Changed missing line ending style for TEX_ files in sculptmode.c move initalization of a var to fix an issue where index of array could be -1. Found by coverity. Kent |
Revision c78b460 by Campbell Barton March 24, 2009, 19:37 (GMT) |
Use Benoits attributes in KX_GameObject. Deprecated.. getPosition, setPosition, getOrientation, setOrientation, getState, setState, getParent, getVisible, getMass * swapped set/get to get/set in KX_PYATTRIBUTE_RW_FUNCTION macro to match pythons getsetattrs. * deprecation warnings in the api and notes in epydocs. * added 'state' attribute * gameob.mass = 10 # now works because its not checking only for float values. * dir(gameob) # includes attributes now |
Revision 5d48e04 by Robin Allen March 24, 2009, 18:51 (GMT) |
Renumbered the texture nodes because they were clashing with the other nodes. This will break compatibility with previous texnode testing builds (but not with any released versions) |
Revision 51ce279 by Robin Allen March 24, 2009, 17:40 (GMT) |
Started wrapping nodes in RNA. Only shader nodes have all their options wrapped; TEX and CMP to follow. Also, renumbered the texture nodes because when I first wrote them I thought they could share ID numbers with the SH and CMP nodes. D'oh! |
Revision ce8bade by Brecht Van Lommel March 24, 2009, 15:45 (GMT) |
Fix for bug #18423: BGE lights in overlay scene also affected other scenes, for texture face / multitexture materials. Fix for bug #18428: BGE lights on hidden layers were still used, for all material types, now they have no effect |
Revision dbe6751 by Brecht Van Lommel March 24, 2009, 13:39 (GMT) |
Fix for bug #18438: TEX_valToNormal.c array size error. Error pointed out by Dan Eicher, thanks! |
Revision 6da5e62 by Michael Fox March 24, 2009, 12:16 (GMT) |
2.5 ******* results of a review of my previous commits by brecht |
Revision 688db0f by Campbell Barton March 24, 2009, 09:09 (GMT) |
[#18260] FMOD Removal from Jorg Muller (nexyon) also removed references to CVS in install |
Revision a85ee03 by Campbell Barton March 24, 2009, 06:53 (GMT) |
BGE rna epydocs, add a list of all references to this struct from other properties http://www.graphicall.org/ftp/ideasman42/html/rna.Object-class.html |
Revision 5e44eba by Campbell Barton March 24, 2009, 03:53 (GMT) |
fix for [18443] Object.GetSelected() returns empty when run from command line |
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