Revision 3d5cc27 by Brecht Van Lommel March 23, 2009, 20:19 (GMT) |
RNA: fix some warnings, return with void value in a void function. |
March 23, 2009, 19:52 (GMT) |
Added BF_PROFILE (same name as in scons files) option. Set it to true to build with -pg Also I added CCFLAGS to final link of targets. Not sure why it wasn't there before. Kent |
March 23, 2009, 18:11 (GMT) |
Another patch by GSR Just some minor cleanups. Kent |
Revision c561886 by Stefan Gartner March 23, 2009, 17:50 (GMT) |
irix/scons: use $LCGDIR/sdl instead of $LCGDIR/SDL. Fixed bug #18293: SDL files under lib for irix-6.5-mips are included twice |
Revision 8c87331 by Brecht Van Lommel March 23, 2009, 14:39 (GMT) |
Python: * Fix for not printing syntax error when running script from the text editor, and crash on exit. Campbell, please check if this is OK? |
Revision e04b27c by Brecht Van Lommel March 23, 2009, 13:28 (GMT) |
Python * Add support for setting RNA pointers. * Fix __repr__ for structs and properties, it was printing a garbage string here, but not sure I did what was intended. |
Revision 9310c92 by Brecht Van Lommel March 23, 2009, 13:24 (GMT) |
RNA: * Allow pointers to be editable, did SpaceTextEditor.text as a test. * Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added RNA_def_property_clear_flag. * Removed rna_dependency.c test code. |
Revision 62a3e86 by Brecht Van Lommel March 23, 2009, 11:10 (GMT) |
RNA: added CloudsTexture as an example. |
Revision 34014e8 by Brecht Van Lommel March 23, 2009, 11:08 (GMT) |
RNA: Code for Texture inheritance, some cleanups. |
Revision 4a07876 by Campbell Barton March 23, 2009, 06:00 (GMT) |
Speedup for bullet physics mesh conversion Was adding each face with a remove doubles option that made conversion increasingly slower for larger meshes, this would often hang blender when starting with the BGE with larger meshes. Replace btTriangleMesh()->addTriangle() with btTriangleIndexVertexArray() YoFrankie level_1_home.blend starts a third faster, level_nut about twice as fast. - previous commit was also incorrect using the original meshes vert locations rather then the vert locations that came from the derived mesh. - Softbody is relying on removing doubles at 0.01 to give stable results, this no longer works but seems a bit dodgy anyway. Maybe some post-processing filter could fix up a mesh for bullet softbody. |
Revision baf12bf by Michael Fox March 23, 2009, 03:14 (GMT) |
2.5 ******* - added descriptions to view3d operators - fixed up the object select menu - fixed a few typos |
Revision 438ba31 by Martin Poirier March 23, 2009, 01:01 (GMT) |
Finished porting etch-a-ton to 2.5 Changes: Gestures are now Shift-ActionMouse (doing it with SelectMouse required a bit of juggling and triggered a display glitch that I'll try to debug later) Everything else should be as functional as in trunk, apart from the dotted rubber band line which doesn't update while the view is rotated and only the current area getting redrawn while drawing (the later should be easy to fix). |
Revision a083d7c by Joseph Eagar March 23, 2009, 00:28 (GMT) |
small fix of wrong opslot name |
Revision fe1169f by Michael Fox March 22, 2009, 23:41 (GMT) |
2.5 ****** ported object ops to new naming conventions |
Revision bd13f30 by Benoit Bolsee March 22, 2009, 23:39 (GMT) |
MSVC project files updated for ffmpeg 0.5 and armature. You must also update lib/windows. |
Revision 52fc6d7 by Joseph Eagar March 22, 2009, 23:16 (GMT) |
removed all those nasty enums from the operator api. yay! I'm so happy. so now operators and their slots are referred to by string names. so much easier to remember! |
Revision a498017 by Michael Fox March 22, 2009, 22:07 (GMT) |
2.5 ******* added decriptions to object and groups operators |
Revision e3d0dfc by Benoit Bolsee March 22, 2009, 21:36 (GMT) |
BGE API cleanup: add support for attribute set/get through functions only. |
Revision fa765a5 by Martin Poirier March 22, 2009, 21:06 (GMT) |
only write tex plugin and envmap data to file if texture is the right type. This takes care of lingering errors with missing texture plugins after texture type is changed |
Revision 1914ed7 by Campbell Barton March 22, 2009, 21:04 (GMT) |
Speedup for bullet creating convex hull meshes In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second. - before adding each vert it did a check for a duplicates. - Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals. - Was increasing the array one item at a time, now resize the array once. - Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers. |
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