Blender Git Commits

Blender Git "master" branch commits.

Page: 4753 / 5574

February 24, 2009, 12:38 (GMT)
Making KX_GameObject names read only.
This was committed in revision 2832 but never accounted for existing object name hashes which existed since revision 2.

Its possible to update the names elsewhere but unlikely anyone ever used this successfully so removing.

Revision c2145c6 by Joshua Leung
February 24, 2009, 11:23 (GMT)
Made animation-editor copy/paste operators use reports-api for reporting errors instead of console prints.
Revision 57cf627 by Joshua Leung
February 24, 2009, 11:18 (GMT)
DopeSheet/Graph Editors: Restored Copy/Paste operators

The channel-matching code when pasting still needs improvements to work really nicely...
February 24, 2009, 09:49 (GMT)
fix for segfault when the replace mesh actuator references a mesh that has no object in the current scene.
February 24, 2009, 05:50 (GMT)
BGE Py API
* Made GameLogic.addActiveActuator(actu, bool) to raise an error if the actuator is not in the list. Before it would allow any value as the actuator and fail silently (makes debugging scripts more difficult).

* Allow the actuator to be a string which is convenient if you dont want to change the settings of the actuator.
* Added activate/deactivate functions to the controller, this is more logical since the GameLogic.addActiveActuator() function is running through the controller anyway.

GameLogic.addActiveActuator(controller.getActuator("SomeAct"), True)
...can be replaced with...
controller.activate("SomeAct")

February 24, 2009, 03:29 (GMT)
compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed.
February 24, 2009, 03:14 (GMT)
Added rna timeline to cmake build
Revision 03ce51b by Roland Hess
February 24, 2009, 03:06 (GMT)
Gave RNA to timeline markers. Updated both Scene and Action RNA for standard and pose markers.
February 24, 2009, 00:45 (GMT)
Merging volume embedding and transform snapping.

- Volume embed is available as a transform snap option (need new icon). Not as "continuous" as stroke embed, will have to be fixed somehow.
- Transform snaps work in armature edit mode (only snap to mesh, not other armatures, for now). Adding to other edit data type should be easy.
- Strokes can use all the transform snap options plus volume embed.

Bug fix: added small threshold to face snap (and volume embed) to prevent slipping in cracks between faces. More tweaking needed but this now takes care of all the worst cases.
February 23, 2009, 21:00 (GMT)
merging trunk 17520:19093
February 23, 2009, 17:30 (GMT)
2.5

Weightpaint could crash, wrong check for editmode mesh.


February 23, 2009, 16:31 (GMT)
2.5

Added more strict poll() to radial control for texture paint.
I'd advise to use wherever possible G.f checks in the polls for now,
easier to get this solved later.

Revision 8416db8 by Roland Hess
February 23, 2009, 14:55 (GMT)
ADR_CODE conversion done for particle systems. Fixed typo in particle rna.
February 23, 2009, 12:35 (GMT)
[#18291] Viewing muliple object UV's in the UV/Image editor
patch from Chris and Guillermo S. Romero.

February 23, 2009, 12:17 (GMT)
[#18323] VRML import will not import colors if pervertexcolors set (comparison reversed)
thanks to Ezra Peisach for fixing.
February 23, 2009, 06:41 (GMT)
BGE Python API
* fixed segfaults in CListValue.index(val) and CListValue.count(val) when the pyTypes could not be converted into a CValue.
* added scene.objects to replace scene.getObjectList()
* added function names to PyArg_ParseTuple() so errors will include the function names
* removed cases of PyArg_ParseTuple(args,"O",&pyobj) where METH_O ensures a single argument.
* Made PyObjectFrom use ugly python api rather then Py_BuildValue(), approx %40 speedup for functions that return Python vector and matrix types like ob.orientation.

Revision ce5428c by Joshua Leung
February 23, 2009, 06:22 (GMT)
Graph Editor: Tweaking the drawing of the channel colours for F-Curve channels.

I'm not happy with this yet, but it seems a reasonable compromise. There is a commented-out method included here too.
February 22, 2009, 22:00 (GMT)
brought back the sculpt buttons in the NKEY panel
February 22, 2009, 20:44 (GMT)
SCons
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again.
It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
February 22, 2009, 19:31 (GMT)
* Added radial control for texture paint (in both view3d and image)
* bugfix: for older files, initialize the brush curve on file load

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021