Revision 4f3768a by Benoit Bolsee February 7, 2009, 20:47 (GMT) |
Update MSVC9 project files |
Revision 59e96a2 by Benoit Bolsee February 7, 2009, 20:35 (GMT) |
BGE Py API cleanup: Camera Actuator. |
Revision 2f0f8c8 by Ton Roosendaal February 7, 2009, 19:37 (GMT) |
2.5 - Screen browse button back - Several fixes in using screens in more windows. Still has loose ends, but things are definitely more stable! |
Revision f78aa0a by Ton Roosendaal February 7, 2009, 16:43 (GMT) |
2.5 F6 menu "redo last operation" now works, mostly :) Try it in editmode on add-UV-Sphere, or Subdivide, those work fine. Transform ops have some feedback issues or so. This is a temporary commit; brecht will take this further with nice code (event system doesn't make menus as active region but sets the original context instead, as stored in ui handler.) |
Revision d28a050 by Ton Roosendaal February 7, 2009, 15:44 (GMT) |
2.5 Edit Mesh: Knife Cut back. I've put it for now under ALT+CTRL+LMB, modeless direct cutting. Options for polyline input and snapping is for later. At least this works cool :) |
Revision 875a088 by Ton Roosendaal February 7, 2009, 14:03 (GMT) |
2.5 - Node editor: link cut back, now under ALT+LMB, to prevent accidents. Note it now nicely intersects the real curved noodles with a line you draw! - To make above work, replaced ogl curve draw with own bezier code. - Added new WM standard operator callback for lines-gesture, the Lasso gesture now draws a closed line. - Both callbacks have optional property 'cursor' to make it give modal info. For future also linestyle or color can be defined. - Changed 'pin' icon in Image header to something that looks less scary... but there's no pin icon yet? |
Revision d21a478 by Ton Roosendaal February 7, 2009, 13:39 (GMT) |
2.5 Bugfix in ctx itterator: CTX_DATA_COUNT() didn't free memory. |
Revision df04807 by Ton Roosendaal February 7, 2009, 11:04 (GMT) |
2.5 Hrmf; the patch provided for setting UserDef opengl lights didnt even work. It was setting flags zero, which just disabled any saved light. |
Revision 2a638fa by Joshua Leung February 7, 2009, 10:39 (GMT) |
View2D bugfix: The previous fix for zooming only worked as lucky coincident. It was the flag that was wrong, not the var. |
Revision 1989699 by Ton Roosendaal February 7, 2009, 10:00 (GMT) |
2.5 - Added back CTRL+X "reload start-up file". (Original name 'erase all' is a bit misleading, but we can go over all naming conventions later :) - Added memfree for triple buffer data. |
Revision 86f200a by Nicholas Bishop February 7, 2009, 03:21 (GMT) |
Started converting over the sculpt header menu to the new system. Added operator and menu items for brush curve presets. |
Revision 591ab65 by Brecht Van Lommel February 7, 2009, 01:27 (GMT) |
2.5: UV Editor, more operators. Border Select Circle Select Pin Select Pinned Unwrap Minimize Stretch Pack Islands Average Islands Scale Snap Cursor Snap Selection |
Revision d3dd4f6 by Andrea Weikert February 6, 2009, 21:18 (GMT) |
2.5 MSVC9 projectfiles update for renaming space_ipo -> space_graph |
Revision 709976a by Brecht Van Lommel February 6, 2009, 19:58 (GMT) |
2.5: fix triple buffer memory leak on exit. |
Revision e40803a by Brecht Van Lommel February 6, 2009, 19:21 (GMT) |
Fix for bug #18228: OpenGL specular did not get the correct view vector in perspective mode. This is default OpenGL behavior, but by now this optimization is really insignificant. Works in both the 3d view and game engine. |
Revision 02d594a by Ton Roosendaal February 6, 2009, 18:38 (GMT) |
2.5 - Corner node 'size' widget works again - Proper preview events added on linking nodes |
Revision 0909911 by Robin Allen February 6, 2009, 18:09 (GMT) |
Added Scale, fixed bugs incl. patch #18037 |
Revision f849238 by Roland Hess February 6, 2009, 17:32 (GMT) |
Finish Material, Sound and World adr conversion sections. Moving on to particle adr codes, but I have to wrap particle dna first. Ugh. |
Revision 1b0a494 by Brecht Van Lommel February 6, 2009, 16:51 (GMT) |
2.5: Enable triple buffer drawing by default (if it doesn't work or flickers, kick me). Also removed proxy texture test since it does not seem to be implemented well by all drivers. |
Revision 84e2de8 by Brecht Van Lommel February 6, 2009, 16:40 (GMT) |
2.5: ID datablock button back, previously known as std_libbuttons. The way this worked in 2.4x wasn't really clean, with events going all over the place and using dubious variables such as G.but->lockpoin or G.sima->menunr. It works as follows now, for example: xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID**)&sima->image, ID_IM, &sima->pin, xco, yco, sima_idpoin_handle, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|UI_ID_ALONE|UI_ID_PIN); The last two parameters are a callback function, and a list of events or functionalities that are supported. The callback function will then get the ID pointer + event to handle. |
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