Revision 09c4e88 by Geoffrey Bantle August 20, 2008, 20:10 (GMT) |
-> more FLT tweaks LOD editor input ranges were too low. Also fixed the interface drawing so it always started at bottom of screen area. |
Revision e7cf01d by Geoffrey Bantle August 20, 2008, 19:18 (GMT) |
-> Fix for last commit The range of allowed values for the LOD editor inputs was too low. |
Revision 6d7fa60 by Geoffrey Bantle August 20, 2008, 19:10 (GMT) |
-> LOD and DOF editor scripts Two new scripts for the 'Misc' Menu. LOD and DOF Editors for creating/editing DOF and LOD FLT nodes inside of blender. |
Revision 7608dcf by Campbell Barton August 20, 2008, 06:11 (GMT) |
GameLogic.globalDict blenderplayer now keeps settings when loading new blend files. workaround for python stopping and starting by storing the dictionary as marshal'd data. this means only python types are supported. This feature is needed so when switching from a menu to a level blendfile, the configuration isnt lost. |
Revision a3337a1 by Martin Poirier August 19, 2008, 22:16 (GMT) |
Control bone commit from yesterday broke root bones. This is now fixed in a much more elegant way. Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting). |
Revision b23f3f6 by Diego Borghetti August 19, 2008, 14:39 (GMT) |
Ipo Handle vertex have own color and size (Venom request). Now the vertex of the ipo handle have own color and size, can be change from Theme -> Ipo Curve Editor: Handle Vertex - (Default Color) Handle Vertex Select - (Selected Color) Handle Size - (Point size, for vertex) Add subverion so by default the handler have the same settings that the ipo vertex options. |
Revision 812583f by Campbell Barton August 19, 2008, 11:53 (GMT) |
Added GameLogic.globalDict, this is a place where data can be stored even when new blend files are loaded. Using for apricot so frankie can go into levels in new blendfiles keeping his inventory, currently it dosnt work for the blenderplayer which stops python before loading new blend files. |
Revision 7f49f67 by Daniel Genrich August 19, 2008, 11:26 (GMT) |
Particles now got that force-hiding feature, too --> jahka: please take a look :) |
Revision a7f5109 by Campbell Barton August 18, 2008, 23:48 (GMT) |
BGE Blend file loading was using BLO_read_from_memory which meant relative linked libraries could not be found. This is odd because BLO_read_from_file was commented out with """//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead""" Undoing Erwins changes from r7497, just use normal file loading. From the commit log its not clear if he means relative filenames or relative linked libs but from testing both work now. |
Revision deadd5e by Ken Hughes August 18, 2008, 22:39 (GMT) |
Python API ---------- Add Material.enabledTextures attribute; this allows users to enable and disable textures assigned to a material. |
Revision 18bce23 by Martin Poirier August 18, 2008, 22:22 (GMT) |
Make subgraph tagging use own index, to not interfere with flagging used to prevent backtracking in different other functions Better deal with chains starting with control bones |
Revision 17e4222 by Daniel Genrich August 18, 2008, 19:32 (GMT) |
Little tweaks so 0 wind results in 0 noise, also removed double-mass dependancy in cloth |
Revision a06321d by Andre Susano Pinto August 18, 2008, 19:31 (GMT) |
Implemented a find_nearest with heaps. This reachs a minimal number of distance queries. But the cost of maintaining the heap seems to be very high. For now DFS with local heuristics gets better times.. so BVHTree still uses that. |
Revision d6a9f7f by Ian Thompson August 18, 2008, 17:08 (GMT) |
Made modification alert slightly less intrusive and added Ignore option. |
Revision 8562efe by Daniel Genrich August 18, 2008, 14:41 (GMT) |
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;) |
Revision 2ce338f by Andre Susano Pinto August 18, 2008, 14:33 (GMT) |
Revision e1ceab6 by Ian Thompson August 18, 2008, 14:16 (GMT) |
Missed parentheses from except clause, has a whole different meaning. |
Revision 410dbe9 by Campbell Barton August 18, 2008, 12:40 (GMT) |
python get/set material function for 3d text |
Revision 5aecd23 by Brecht Van Lommel August 18, 2008, 11:55 (GMT) |
Fix for bug #17485: inter object sensor/controller/actuator links could get lost in reading libraries. The pointers were being remapped in the expand stage, but not all objects were guaranteed to be linked in at that point, so they got lost. Now it always does this in the lib linking stage for both regular and library objects. |
Revision d5a890c by Daniel Genrich August 18, 2008, 11:09 (GMT) |
a) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :) |
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