Blender Git Commits

Blender Git "master" branch commits.

Page: 4880 / 5574

August 20, 2008, 20:10 (GMT)
-> more FLT tweaks

LOD editor input ranges were too low.
Also fixed the interface drawing so it
always started at bottom of screen area.
August 20, 2008, 19:18 (GMT)
-> Fix for last commit

The range of allowed values for the LOD editor
inputs was too low.

August 20, 2008, 19:10 (GMT)
-> LOD and DOF editor scripts

Two new scripts for the 'Misc' Menu. LOD and DOF
Editors for creating/editing DOF and LOD FLT nodes
inside of blender.

August 20, 2008, 06:11 (GMT)
GameLogic.globalDict blenderplayer now keeps settings when loading new blend files.
workaround for python stopping and starting by storing the dictionary as marshal'd data. this means only python types are supported.
This feature is needed so when switching from a menu to a level blendfile, the configuration isnt lost.

August 19, 2008, 22:16 (GMT)
Control bone commit from yesterday broke root bones. This is now fixed in a much more elegant way.

Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting).
August 19, 2008, 14:39 (GMT)
Ipo Handle vertex have own color and size (Venom request).

Now the vertex of the ipo handle have own color and
size, can be change from Theme -> Ipo Curve Editor:
Handle Vertex - (Default Color)
Handle Vertex Select - (Selected Color)
Handle Size - (Point size, for vertex)

Add subverion so by default the handler have the same
settings that the ipo vertex options.
August 19, 2008, 11:53 (GMT)
Added GameLogic.globalDict, this is a place where data can be stored even when new blend files are loaded. Using for apricot so frankie can go into levels in new blendfiles keeping his inventory, currently it dosnt work for the blenderplayer which stops python before loading new blend files.
August 19, 2008, 11:26 (GMT)
Particles now got that force-hiding feature, too --> jahka: please take a look :)
August 18, 2008, 23:48 (GMT)
BGE Blend file loading was using BLO_read_from_memory which meant relative linked libraries could not be found.
This is odd because BLO_read_from_file was commented out with """//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead"""
Undoing Erwins changes from r7497, just use normal file loading. From the commit log its not clear if he means relative filenames or relative linked libs but from testing both work now.
Revision deadd5e by Ken Hughes
August 18, 2008, 22:39 (GMT)
Python API
----------
Add Material.enabledTextures attribute; this allows users to enable and
disable textures assigned to a material.

August 18, 2008, 22:22 (GMT)
Make subgraph tagging use own index, to not interfere with flagging used to prevent backtracking in different other functions

Better deal with chains starting with control bones

August 18, 2008, 19:32 (GMT)
Little tweaks so 0 wind results in 0 noise, also removed double-mass dependancy in cloth
August 18, 2008, 19:31 (GMT)
Implemented a find_nearest with heaps. This reachs a minimal number of distance queries.
But the cost of maintaining the heap seems to be very high.

For now DFS with local heuristics gets better times.. so BVHTree still uses that.
Revision d6a9f7f by Ian Thompson
August 18, 2008, 17:08 (GMT)
Made modification alert slightly less intrusive and added Ignore option.
August 18, 2008, 14:41 (GMT)
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)
August 18, 2008, 14:33 (GMT)
Revision e1ceab6 by Ian Thompson
August 18, 2008, 14:16 (GMT)
Missed parentheses from except clause, has a whole different meaning.
August 18, 2008, 12:40 (GMT)
python get/set material function for 3d text
August 18, 2008, 11:55 (GMT)

Fix for bug #17485: inter object sensor/controller/actuator links could
get lost in reading libraries. The pointers were being remapped in the
expand stage, but not all objects were guaranteed to be linked in at that
point, so they got lost. Now it always does this in the lib linking stage
for both regular and library objects.

August 18, 2008, 11:09 (GMT)
a) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :)
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