Blender Git Commits

Blender Git "master" branch commits.

Page: 4883 / 5574

Revision 4cec480 by Ian Thompson
August 14, 2008, 17:09 (GMT)
Used the Python icon for the text plugin button and created an ON version.
Revision 7b1a2d5 by Ian Thompson
August 14, 2008, 16:22 (GMT)
Got rid of the horrible blocking UI problems with Find and Replace by using a blockhandler panel. The panel is shown when find is invoked with Alt F (or from the menu). Successive presses of Alt F search again, while the panel is visible. Alt H does the same for replace. (Ctrl F and Ctrl H also work - more like other editors)
August 14, 2008, 15:37 (GMT)
Fixed bug related to some missed rays-hits.. just a lack of a FLT_EPSILON
August 14, 2008, 09:19 (GMT)
Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes fluidsim to be reversed [both reported by broken] (at least 3 known bugs left)
August 14, 2008, 08:58 (GMT)
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set.
* Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places.
* allow setObject(None), since no object is valid for actuators, Python should be able to set this.
* added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.

August 14, 2008, 06:42 (GMT)
Last part of the svn release commit.

No need freeze, in a sec I merge both revision into
the 2.47 branch and tag it.

August 14, 2008, 06:33 (GMT)
Part one of the 2.47 release commit

August 14, 2008, 05:06 (GMT)
bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this can crash blender.
August 14, 2008, 03:23 (GMT)
game engine python api
* removed macros that were not used much, some misleading.
* removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one.
* use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE
August 14, 2008, 03:05 (GMT)
Added subsurface levels option to normal projection.
Now when doing normal projeciton is possible to ask it to project along the normals
that the vertex would have if it was subsurfaced... this gives "better" projections on
low polys.

Point of this commit is to add the feature request from Eclectiel
http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9

workflow as Eclectiel wanted is now possible:

to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced:
1 - make base low-poly retopo
2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0)
3 - add a Subsurface with level N
4 - run bretch's script (ss_fit)

Revision 6a5976a by Ian Thompson
August 13, 2008, 21:13 (GMT)
Added a Marker sub-menu to the Edit menu in the text space header.
August 13, 2008, 20:33 (GMT)
starting threading code for retarget

nothing working yet, will finish tomorrow at home
August 13, 2008, 20:18 (GMT)
Fixed problem of "lack of normal information"
August 13, 2008, 19:22 (GMT)
svn merge -r 15988:16077 https://svn.blender.org/svnroot/bf-blender/trunk/blender
To have the 50% faster nearest_surface point.
Changed mesh_faces_nearest_point to return the face normal instead of collision normal
August 13, 2008, 17:38 (GMT)
Snap menu header rewording, to make documentation clearer (there was "mode" and "snap mode").

This can and should be merged for 2.47, as the docs will use those wordings.
August 13, 2008, 17:34 (GMT)
Fixed a typo
I was using the word "kept" (past tense) instead of "keep" (basic form).
I hope my english teachter dont sees this commit xD
Revision 55438d9 by Ian Thompson
August 13, 2008, 17:29 (GMT)
Small bug fix: Scripts were not being recompiled after an error, if the (auto-selected) erroneous text was simply deleted and the script re-run.
August 13, 2008, 13:36 (GMT)
Fixed compile for windows
Revision e2c42be by Ian Thompson
August 13, 2008, 12:20 (GMT)
PageUp/Down now moves the mouse cursor instead of just the view. Also added some other pops for when the cursor went off screen (click after horizontal scroll, undo, redo, etc.)
August 13, 2008, 10:19 (GMT)

Bugfix: in the game engine, errors in a particular python script caused
somewhat random crashes, which I think was caused by the error print
using python objects that were freed too soon. Now it frees the dictionary
after the print.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021