Revision eca709e by Andre Susano Pinto July 2, 2008, 00:17 (GMT) |
Added lower and upper options on all modes of simple deform Fixed existent offset after applying bend. |
Revision b0958b6 by Campbell Barton July 1, 2008, 16:43 (GMT) |
Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args. |
Revision bc8364f by Campbell Barton July 1, 2008, 13:21 (GMT) |
bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing. This meant an error in a script could be reported in a different line or script file which makes it quite hard to trace the problem. There were also places where invalid pointers could be used because of this. The whole game engine pyapi probably needs to have these checks added. |
Revision 06ee2ed by Campbell Barton July 1, 2008, 06:44 (GMT) |
let the logic buttons operate on objects in different scenes. They would already display but pressing the buttons did nothing. This is useful when using 1 scene for a character and another for a test level, so the character logic can be edited without switching scenes. |
Revision 96152f8 by Campbell Barton July 1, 2008, 05:16 (GMT) |
track to would crash (with a C++ assert) if the source and target are in the same location, which I have had happen a few times while testing. |
Revision c7dbc65 by Andre Susano Pinto June 30, 2008, 22:57 (GMT) |
Revision 90c2c29 by Daniel Genrich June 30, 2008, 15:02 (GMT) |
Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setType(Area) resulted in 'TypeError: expected int argument in [0,5]' (reported in IRC by Djoef) |
Revision 5b15a61 by Daniel Genrich June 30, 2008, 14:44 (GMT) |
Fix crash in python API (Campbell: please check :) ) -- using myLamp.setType(number) crashed blender (reported in IRC by Djoef) |
Revision 6a3e8e7 by Campbell Barton June 29, 2008, 21:52 (GMT) |
BGE python api addition, GameObject get/setState and Controller.getState() Also added a note in the tooltip for action priority when using more then 1 action at a time. |
Revision ab77943 by Brecht Van Lommel June 29, 2008, 21:51 (GMT) |
Fix for bug #7753: after game engine drawing with vertex arrays, nurbs/curves/text dissappears. This also removes the "vertex arrays" option and enables it always for OpenGL version >= 1.1 - there's no need to have an option to make things render faster disabled by default, also it should work stable now. |
Revision 6d7a43d by Brecht Van Lommel June 29, 2008, 21:06 (GMT) |
Fix for bug #13757: camera lens minimum value for ipo's was different than the button. |
Revision d5f4b36 by Brecht Van Lommel June 29, 2008, 20:53 (GMT) |
Fix for bug #8680: GameLogic.getRandomFloat() returns very small values on 64 bit, instead of range 0..1. Also a warning fix. |
Revision 4b59a4b by Peter Schlaile June 29, 2008, 15:11 (GMT) |
== FFMPEG / ImBuf == Fixed deinterlacing (inplace deinterlacing didn't work out properly...). [#14672] Sequencer: deinterlace filter artifacts |
Revision bdcffe3 by JLuc Peuriere June 29, 2008, 12:53 (GMT) |
NDOF bugfixes 14402 & 14403 by ettore Pasquini |
Revision 7056d63 by JLuc Peuriere June 29, 2008, 12:25 (GMT) |
adding explicit cast to get things compiling |
Revision 13e4ae1 by Joshua Leung June 29, 2008, 05:52 (GMT) |
Action Editor - Group drawing tweaks: * When all the action-channels for a group are hidden (i.e. their related bones are not visible), the group in question is also not drawn. This helps reduce clutter. (slikdigit funboard request) * When a group has no channels belonging to it, the expand icon/button isn't drawn for that group. |
Revision e27d635 by Joshua Leung June 29, 2008, 03:58 (GMT) |
Added autokey call for Flip Quats tool (Alt-F in PoseMode) |
Revision b98e53b by Hamed Zaghaghi June 28, 2008, 14:19 (GMT) |
BGE , fix an compile error |
Revision 1231a21 by Hamed Zaghaghi June 28, 2008, 03:18 (GMT) |
BGE 2d-filter, custom shaders now can have depth texture and luminance texture |
Revision 14c1ed0 by Ian Thompson June 28, 2008, 00:07 (GMT) |
Fixed own platform bug with stat/fstat. |
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