Blender Git Commits

Blender Git "master" branch commits.

Page: 4907 / 5574

July 2, 2008, 00:17 (GMT)
Added lower and upper options on all modes of simple deform
Fixed existent offset after applying bend.
July 1, 2008, 16:43 (GMT)
Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
July 1, 2008, 13:21 (GMT)
bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing.
This meant an error in a script could be reported in a different line or script file which makes it quite hard to trace the problem. There were also places where invalid pointers could be used because of this.
The whole game engine pyapi probably needs to have these checks added.
July 1, 2008, 06:44 (GMT)
let the logic buttons operate on objects in different scenes. They would already display but pressing the buttons did nothing.
This is useful when using 1 scene for a character and another for a test level, so the character logic can be edited without switching scenes.
July 1, 2008, 05:16 (GMT)
track to would crash (with a C++ assert) if the source and target are in the same location, which I have had happen a few times while testing.
June 30, 2008, 22:57 (GMT)
June 30, 2008, 15:02 (GMT)
Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setType(Area) resulted in 'TypeError: expected int argument in [0,5]' (reported in IRC by Djoef)
June 30, 2008, 14:44 (GMT)
Fix crash in python API (Campbell: please check :) ) -- using myLamp.setType(number) crashed blender (reported in IRC by Djoef)
June 29, 2008, 21:52 (GMT)
BGE python api addition, GameObject get/setState and Controller.getState()
Also added a note in the tooltip for action priority when using more then 1 action at a time.
June 29, 2008, 21:51 (GMT)

Fix for bug #7753: after game engine drawing with vertex arrays,
nurbs/curves/text dissappears.

This also removes the "vertex arrays" option and enables it always
for OpenGL version >= 1.1 - there's no need to have an option to
make things render faster disabled by default, also it should work
stable now.

June 29, 2008, 21:06 (GMT)

Fix for bug #13757: camera lens minimum value for ipo's was
different than the button.

June 29, 2008, 20:53 (GMT)

Fix for bug #8680: GameLogic.getRandomFloat() returns very small
values on 64 bit, instead of range 0..1. Also a warning fix.

June 29, 2008, 15:11 (GMT)
== FFMPEG / ImBuf ==

Fixed deinterlacing (inplace deinterlacing didn't work out properly...).

[#14672] Sequencer: deinterlace filter artifacts

June 29, 2008, 12:53 (GMT)
NDOF bugfixes 14402 & 14403 by ettore Pasquini
June 29, 2008, 12:25 (GMT)
adding explicit cast to get things compiling
Revision 13e4ae1 by Joshua Leung
June 29, 2008, 05:52 (GMT)
Action Editor - Group drawing tweaks:

* When all the action-channels for a group are hidden (i.e. their related bones are not visible), the group in question is also not drawn. This helps reduce clutter. (slikdigit funboard request)

* When a group has no channels belonging to it, the expand icon/button isn't drawn for that group.
Revision e27d635 by Joshua Leung
June 29, 2008, 03:58 (GMT)
Added autokey call for Flip Quats tool (Alt-F in PoseMode)
June 28, 2008, 14:19 (GMT)
BGE , fix an compile error
June 28, 2008, 03:18 (GMT)
BGE 2d-filter, custom shaders now can have depth texture and luminance texture
Revision 14c1ed0 by Ian Thompson
June 28, 2008, 00:07 (GMT)
Fixed own platform bug with stat/fstat.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021