Blender Git Commits

Blender Git "master" branch commits.

Page: 4908 / 5574

June 27, 2008, 23:01 (GMT)
bugfix, txt_to_buf would crash on an empty text file.
Also checked all other uses of text->lines.first to make sure the assumption isn't made elsewhere.
Added 2 more checks for text->lines.first when converting text buffer to objects.
Revision ab6e6b4 by Ian Thompson
June 27, 2008, 19:55 (GMT)
Mouse selection (LMB) and confirmation (MMB) added to suggestions UI. Also fixed the problem of offset text (horizontally scrolled).
June 27, 2008, 16:45 (GMT)
Modifications on simple modifier
+Added limits on bend
+button to create an empty and make child of object
+empty is now relative to object
June 27, 2008, 11:35 (GMT)
patch [#15865] BGE API call to delete objects
from Dalai Felinto (dfelinto)
renamed deleteObject to endObject() to match the user interface.

Revision aee5e95 by Ian Thompson
June 26, 2008, 18:28 (GMT)
Modifying a file externally or deleting a file linked with a Blender Text object presents options for reloading, saving or separating the Text object from the external file (like the make local idea).
June 26, 2008, 18:15 (GMT)
Starting to debug the elusive graph spliting bug
Better check for RigGraph head
Fix harmonic weighting for quads
June 26, 2008, 17:08 (GMT)
Fix for bug [#13651] Convertor->Math->Divide broken
Changed the if statement to catch zero case properly.
Revision cef2867 by Kent Mein
June 26, 2008, 16:42 (GMT)
Make it so it accepts blah.tiff as a filename not just blah.tif

This is for bug [#15132] When saving a render .tif is appended to the saved
file even if the name contains .tiff

Kent

June 26, 2008, 12:39 (GMT)
Python API/Game engine fixes, dosn't affect 2.47
* Action FrameProp was checking if the string was true, not that it contained any text.
* Added GameObject.getVisible() since there is already a getVisible
* Added GameObject.getPropertyNames() Needed in apricot so Franky can collect and throw items in the level without having the names defined elsewhere or modifying his game logic which is stored in a separate blend file.

Revision fc39204 by Ian Thompson
June 25, 2008, 21:00 (GMT)
Added readline() and reset() for reading lines from a Blender Text Object and resetting the pointer to the beginning of the buffer. readline() will return the 'n' character and return '' when the end of the buffer is reached in accordance with other readline methods.
June 25, 2008, 16:15 (GMT)
int toggle button function was being used on a short, remove warnings in buttons_logic.c too
June 25, 2008, 16:09 (GMT)
Commented out face transp changing when switching images, this is more annoying then helpful.
Edited Game engine docs to note that the matrix will need to be transposed if used with Mathutils.Matrix()
Edited "Collision" button since ray-sensor also uses collision.
June 25, 2008, 14:09 (GMT)
BGE patch 15044 approved: Edit Object Dynamics Actuator.

Add enable/disable dynamics actuator under the "Edit Object" category.
The Enable/disable rigid body option is also availale but not implemented.
Revision e68834c by Ian Thompson
June 25, 2008, 13:51 (GMT)
Added UI for suggestions list. Works with arrow-keys and mouse wheel, accept with Enter, reject with Esc or click elsewhere. Mouse selection not yet supported. The script is called from the File->Text Plugins menu.

Tidied python script, the C suggestions functions and fixed some bugs including suggestions not being freed properly.

June 25, 2008, 13:21 (GMT)
added r/w access to nurb curves orderU for migius
June 24, 2008, 22:19 (GMT)
BGE patch: Add automatic support for armature driven shape keys.

To take advantage of this feature, you must have a mesh with
relative shape keys and shape Ipo curves with drivers referring
to bones of the mesh's parent armature.
The BGE will automatically detect the dependency between the
shape keys and the armature and execute the Ipo drivers during
the rendering of the armature actions.
This technique is used to make the armature action more natural:
the shape keys compensate in places where the armature deformation
is uggly and the drivers make sure that the shape correction
is synchronized with the bone position.

Note: This is not compatible with shape actions; BLender does
not allow to have Shape Ipo Curves and Shape actions at the same
time.
June 24, 2008, 21:39 (GMT)
BGE patch: remove Shape key driver code from previous commit
June 24, 2008, 19:37 (GMT)
BGE patch: Add damping and clamping option to motion actuator.

This patch introduces two options for the motion actuator:

damping: number of frames to reach the target velocity. It takes
into account the startup velocityin the target velocity direction
and add 1/damping fraction of target velocity until the full
velocity is reached. Works only with linear and angular velocity.
It will be extended to delta and force motion method in a future
release.

clamping: apply the force and torque as long as the target velocity
is not reached. If this option is set, the velocity specified
in linV or angV are not applied to the object but used as target
velocity. You should also specify a force in force or torque field:
the force will be applied as long as the velocity along the axis of
the vector set in linV or angV is not reached. Works best in low
friction environment.
Revision bdc030c by Ian Thompson
June 24, 2008, 15:25 (GMT)
Text plugin basis with plugin for suggestions/completions. The suggest plugin works for imported global variables, methods, modules and module members. For example typing:

import Blender
from Blender import *
| <- cursor here suggests globals
Blender.Draw.gl| <- cursor here suggests all Draw members starting gl

Currently suggestions are listed in the console when the space is redrawn but will be presented as a menu-style list soon. Also to add are shortcut/activation keys to allow plugins to respond to certain key strokes.
June 24, 2008, 14:51 (GMT)
patch from skejoe for gcc 4.3 compatibility
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