Blender Git Commits

Blender Git "master" branch commits.

Page: 4927 / 5574

May 11, 2008, 20:28 (GMT)
soc-2008-mxcurioni: merged changes to revision 14798, compilation works for rendering/ directry. Still needs to figure out how to compile on non-Unix machines.
May 11, 2008, 19:58 (GMT)
transform manipulator didnt follow the active face in some cases, also rotate about active mixed with normal did not work as it did in 2.45, where the active edge could be used
as a rotation
axis (this is quite useful)
May 11, 2008, 18:45 (GMT)
fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operating systems

Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender:
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
May 11, 2008, 14:29 (GMT)
bad mistake in last commit, though it still worked.
May 11, 2008, 13:33 (GMT)
protecting by #ifdef0 debug prints for ndof
May 11, 2008, 13:28 (GMT)
revealing selected faces in the UV window with sync selection disabled and when both UV and editmode were are in face-sel-mode would result in selected faces having unselected
edges.
May 11, 2008, 13:27 (GMT)
Bias for irregular lamp buffers now allow minimum of 0.001.
For larger architecture environments it was proved to be necessary.


May 11, 2008, 13:10 (GMT)
Shift+H in editmode with only faces selected would result in selected faces having unselected edges.
Revision 97e7257 by Joshua Leung
May 11, 2008, 13:07 (GMT)
NLA Transform Bugfixes:
* Scaling NLA-strips now resets their scale setting correctly at all times
* Added safe-guards against negative scaling being created through the use of the transform tools.

Note: at scale 0 or thereabouts, there will still be a little blip, when keyframes are scaled as if scale were 1.0f. It's quite harmless.
Revision 2d96d11 by Joshua Leung
May 11, 2008, 12:57 (GMT)
Fix compiler warnings in particle.c and editface.c.
* unitialised/unused vars
May 11, 2008, 12:41 (GMT)
added encoding "# coding: utf-8" to the headers of scripts that python would not run with execfile('....'), python would also riase the error, though there is no practicle use
for running these scripts outside blender.

The error looked like this.
SyntaxError: Non-ASCII character 'xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details

Revision 50bbc0f by Joshua Leung
May 11, 2008, 12:34 (GMT)
More bugfixes for Armature Separation/Joining:
* Move armatures out of posemode before joining/separating, so that bones don't mysteriously disappear after the operation
* Added an undo push and fixed up hotkey access for armature separation
May 11, 2008, 12:34 (GMT)
Anticipating the final final final rc build #5!

Revision cfc767d by Joshua Leung
May 11, 2008, 12:17 (GMT)
Bugfix:

Found a little bug in the Armature Joining code due to the 'imat' var being defined twice and used for two different things. This was brought to light by Valgrind output (thanks Campbell)
Revision 1decc56 by Joshua Leung
May 11, 2008, 11:53 (GMT)
Separating armatures should now be more stable than it was, but is still too unstable to enable for release. So for now, the old warning stands.
May 11, 2008, 11:34 (GMT)
fix for [#11136] Segmentation fault when copying objects with hairs
May 11, 2008, 06:11 (GMT)
fix compiler warnings.
tsk tsk - implicit declaration of functions.
May 11, 2008, 04:15 (GMT)
Initial commit for BPy Particle patch #8557 from Cedric Paille
Thanks, Cedric!

*** WARNING **** This is a Work In Progress *** Warning ****

Revision 33568c3 by Joseph Eagar
May 11, 2008, 02:28 (GMT)
=BPy bugfix=

Little python bugfix, events were never sent to space handlers when using the
manipulator. This is necessary for e.g. movable pivot pyconstraints.
May 10, 2008, 19:05 (GMT)
fix for [#11121] mouse wheel dont work when playing animation
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