Blender Git Commits

Blender Git "master" branch commits.

Page: 4986 / 5574

Revision a12602e by Roland Hess
January 30, 2008, 17:58 (GMT)
Small outliner enhancement: With items selected in the outliner, pressing the V, S or R key will toggle, respectively, the Visibility, Selectability or Renderability locks. Note that this functions independently of what is selected in the SCENE -- this is based on the RMB selection in the outliner. The options are also available from the RMB popup menu.

There are enough items in that popup now that this space should probably have its own header with a menu.
January 30, 2008, 16:16 (GMT)
Standalone reads a list of scene, start frame, end frame from blend files without having to load them in blender.
Scenes must be tagged to render, (old render daemon button) but selecting scenes in the data browser (shoft+f4) sets this also.

Using this script to generate jobs for the renderfarm much faster then loading blender.
January 30, 2008, 15:53 (GMT)
== Sequencer ==

Show input geometry also on MOVIE and SCENE-strips.

January 30, 2008, 15:41 (GMT)
== Sequencer / Imbuf ==

Added a faster linear interpolation scaler to IMB_scaleImBuf.
Only handles common cases when we either

enlarge both, width and height or
shrink both, width and height

but that is pretty fast:
* does only blit once instead of two passes like the old code
(fewer cache misses)
* uses fixed point integer arithmetic for byte buffers
* doesn't branch in tight loops
Should be comparable in speed to the ImBuf ..._fast functions at least
for byte-buffers.

For the rather seldom situations that e.g. width is enlarged and height
is shrunken, the old code is still in use.

-------
Also small fix in sequencer: free float buffers on read now.

January 30, 2008, 15:28 (GMT)

Further fix for bug #8124: now depsgraph relation was added correct,
but depsgraph didn't get updated immediately yet.

January 30, 2008, 14:25 (GMT)

Bugfix for recent commit in strands, accidentally included code that
wasn't working yet, this should fix it.

January 30, 2008, 14:10 (GMT)
Two small fixes for FSA render:

- better warning for exr tiles not being equally sized (compositor scenes)
- better check for which exr temp files should be read during merging


January 30, 2008, 14:01 (GMT)
New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3
January 30, 2008, 13:44 (GMT)

Fix for bug #8191: FSA + SSS didn't work.

January 30, 2008, 13:35 (GMT)

- Bugfix for ztransp not being filled into the z-pass after FSA changes.
- Bugfix for speedvectors being not properly set for some strands.

Revision bace7e5 by Joshua Leung
January 30, 2008, 11:09 (GMT)
* Bone Groups - changed some of the options in the Ctrl-G menu so that it is more useful
* Tweaked one of the colours in the colour sets so that it is less similar to a colour in another set representing another state.
Revision e0a6259 by Joshua Leung
January 30, 2008, 10:43 (GMT)
Bugfix for Action Editor Optimisations:

Horizontal keyframe filtering is now optional per editor (off by default). This option may be removed in future, but currently it's there so that users can use it at their own risk. Apparently this has been causing people grief.
January 30, 2008, 10:27 (GMT)
== Sequencer ==

Fix blend opacity of old files, so that strips do not silently disappear.

Revision 86cbb9f by Joshua Leung
January 30, 2008, 09:29 (GMT)
PyConstraint Bugfix:

Uncommented armature weakrefs stuff for PyConstraints. This should fix some erratic error messages a user found with these a few months ago.
Revision 856b40a by Joshua Leung
January 30, 2008, 08:31 (GMT)
Made the line between the start and end of IK-chains for bones display regardless of whether 'Relationship Lines' has been enabled for the view, if the IK-chain was temporarily added for Auto-IK. This is so that it is possible to see the length of Auto-IK chains.
Revision 7d1bc94 by Joshua Leung
January 30, 2008, 08:10 (GMT)
== Custom Bone Shape Drawing - 'Wireframe' Option ==

In production rigs, such as those for Peach and Plumiferos, custom bone shapes are often simple wireframe shapes (formed with a single line). These are only visible when the armature's drawtype is Wire, which means that this drawtype must be used for the display of those bones. On the other hand, 'normal' bones must also be drawn as wireframes.

I've added a small toggle beside the field for the name of the object to use. This is marked 'W' (this is not great, but it'll have to do for now).
When activated, that bone's custom bone shape will always draw as a wireframe. As a result, the armature's drawtype doesn't have to be set to 'Wire' to see these bones.
Revision e7f814b by Joshua Leung
January 30, 2008, 05:38 (GMT)
Added a few more bone colour sets
January 30, 2008, 03:40 (GMT)
== Sculpt ==

Replace a 'magic number' used in several places with a proper constant

January 30, 2008, 02:05 (GMT)
Cloth: Bugfix: 1. Kicking esc again, 2. Collision modifier needed to be updated when going backward in time, 3. GUI change when no bullet there
January 29, 2008, 23:13 (GMT)
makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021