Revision c897138 by Joshua Leung January 27, 2008, 06:08 (GMT) |
Bugfix: Line-bones without any constraints-colours/custom-colours were being drawn the wrong colour (i.e. they insides were drawn black) |
Revision 8c59520 by Joshua Leung January 27, 2008, 03:21 (GMT) |
== Action Editor Drawing - Optimisations (Part 2 out of ?) == Keyframes are now checked for whether they are visible or not before they are prepared for drawing. This should provide some improvements for large data-sets... In general there don't appear to be any major issues, although in a few situations, long-keyframes may end up appearing/disappearing. |
Revision 4213dac by Campbell Barton January 26, 2008, 22:39 (GMT) |
particle draw was doing glEnable(GL_DEPTH_TEST) which messed up the wire view, if this is needed for some particle drawing it needs to test the 3dview state. |
Revision 1f0e182 by Daniel Genrich January 26, 2008, 21:54 (GMT) |
Revision bda73e2 by Campbell Barton January 26, 2008, 20:36 (GMT) |
solaris was crashing on file open because of statfs, aparently linux-standards-base and solaris have depricated statfs so probably all unix os's should use statvfs. for now only solaris does. |
Revision b606f5e by Jens Ole Wund(bjornmose) January 26, 2008, 19:54 (GMT) |
feature request-(PapaSmurf) tiny little little thing allow negative gravity on input for hot air balloons or under water plants |
Revision f1ed733 by Campbell Barton January 26, 2008, 17:05 (GMT) |
render touch didnt work when the directory wasnt there. |
Revision 78cedbd by Campbell Barton January 26, 2008, 15:38 (GMT) |
added function to get the full path for a rendered frame (before its rendered) |
Revision d677e30 by Joshua Leung January 26, 2008, 11:29 (GMT) |
== Action Editor Drawing - Optimisations (Part 1 out of ?) == Now the Action Editor doesn't bother drawing channels which are out of view. This should give some performance improvements when there are many channels with heaps of keyframes, as the keyframes that occur in that channel don't need to be sampled (which is a major performance bottleneck). |
Revision dbefdd3 by Ton Roosendaal January 26, 2008, 10:58 (GMT) |
Improvements in Zmask feature of yesterday: - zmask now allows to have solid faces included too - ctrl+click on render-layer layers (whats in a name!) now works better Here's the revised and extended doc: http://www.blender.org/development/current-projects/changes-since-244/rendering-features/ It's a difficult to explain feature... but important for a good compo pipeline here. Being tested still! |
Revision 3206acd by Joshua Leung January 26, 2008, 10:55 (GMT) |
Bugfix #8155: Selecting markers in the sequencer crashed Blender |
Revision 40413c9 by Chris Want January 25, 2008, 23:21 (GMT) |
== Mirror Modifier & Subdivide == Vertices that are newly created by a subdivision of a mesh object with mirror modifiers (with clipping option set) are projected to the plane of symmetry when they are created on edges that lie on that plane. For regular subdivide this is trivial by linearity, so this mainly effects subdivide smooth, loopcut smooth, and subdivide fractal. This commit basically prevents nasty seam rips on the mirror when doing these operations. |
Revision a1a9e01 by Daniel Genrich January 25, 2008, 21:47 (GMT) |
untested fixes for vgroups |
Revision a4c8a5b by Campbell Barton January 25, 2008, 20:44 (GMT) |
sorry about this, 3rd commit to fix this small error. |
Revision a01a606 by Daniel Genrich January 25, 2008, 16:14 (GMT) |
Weekend commit -> New: 3rd tab for advanced users mit many things to play with. Fixed: Free modifier correctly when deactivating cloth on panel, be carefull: could eventually put weird values on the GUI due to changed DNA |
Revision 019817d by Ton Roosendaal January 25, 2008, 15:31 (GMT) |
New feature: Zmask rendering It's quite a complex feature for simple log, so here's the log as it should be, with images: http://www.blender.org/development/current-projects/changes-since-244/rendering-features/ |
Revision bd4cf4b by Ton Roosendaal January 25, 2008, 15:06 (GMT) |
Feature: we're using "non linear lighting" now, using exposure/range in world. That allows more extreme lamps (areas too). To make it work more intuitive, the preview renders in buttons now use the settings for exposure too. |
Revision bd321b8 by Joshua Leung January 25, 2008, 11:27 (GMT) |
Two bugfixes: * Buttons to change position of constraints in constraint stack are now totally hidden if they don't do anything valid. It'll have to be this way until we get grey-able buttons. * Duplicating keyframes in Action Editor now sets correct undo-string |
Revision 264c8d9 by Joshua Leung January 25, 2008, 11:23 (GMT) |
== Limit Distance Constraint == Added a new constraint, "Limit Distance". This constraint defines a 'virtual sphere' around the target which the owner can be made to stay inside, outside, or on the surface of it. This constraint is best used when applied using the Ctrl-Alt-C hotkey, as the radius is set correctly that way. One usage, is to prevent the target of an IK-chain from straying away from the chain. Care should be taken to not use a member of the IK-chain as the target though. Description of Variables: * 'Dist' - Radius of virtual sphere * 'R' - Click on this to recalculate the 'Dist' value (note: like the 'R' button in the StretchTo constraint, this is currently buggy) ' Mode' - This menu gives different options for how the limiting sphere should act. The mode names are self explanatory. * 'Soft' and 'SoftDistance' - currently not functional (so settings are hidden). These are used to define a smaller radius around the sphere of influence where a non-linear relationship between input and resulting locations occurs to prevent the owner 'crashing' into the sphere. |
Revision 5898701 by Daniel Genrich January 25, 2008, 10:33 (GMT) |
Fix: clear cache button works again even with protected cache, edited cache doesn't get saved to wrong frame anymore when moving frames forward in editmode |
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