Blender Git Commits

Blender Git "master" branch commits.

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Revision 4ffd8d2 by Joshua Leung
January 18, 2008, 23:13 (GMT)
Disabled "WITH_BF_BINRELOC" for mingw
Revision 320ac3f by Kent Mein
January 18, 2008, 21:39 (GMT)
Fixing makefiles for binreloc I made it use flags like other
things default on for linux. ideasman helped me get scons working.
Cmake still needs some love...

Kent

January 18, 2008, 17:03 (GMT)
update with many improvements:
v1.0.12: 2008.01.17 by migius
a8 lately used INI-dir/filename persistently stored in Registry
a8 lately used DXF-dir/filename persistently stored in Registry
a7 fix missing layersmap{} for dxf-files without "section:layer"
a6 added support for XREF external referenced BLOCKs
a6 check for bug in AutoCAD2002:DXFr12export: ELLIPSE->POLYLINE_ARC fault angles
a6 support VIEWs and VPORTs as cameras: ortho and perspective mode
a6 save resources through ignoring unused BLOCKs (not-inserted or on frozen/blocked layers)
a6 added try_finally: f.close() for all IO-files
a6 added handling for TypeError raise
a5 bugfix f_getOCS for (0,0,z!=1.0) (ellipse in Kai's dxf)
a4 added to analyzeTool: report about VIEWs, VPORTs, unused/xref BLOCKs
a4 bugfix: individual support for 2D/3DPOLYLINE/POLYMESH
a4 added to UI: (*wip)BLOCK-(F): name filtering for BLOCKs
a4 added to UI: BLOCK-(n): filter anoname/hatch BLOCKs *X...
a2 g_scale_as is no more GUI_A-variable
a2 bugfix "material": negative sign color_index
a2 added support for BLOCKs defined with origin !=(0,0,0)
a1 added 'global.reLocation-vector' option

v1.0.11: 2007.11.24 by migius
c8 added 'curve_resolution_U' option
c8 added context_sensitivity for some UI-buttons
c8 bugfix ELLIPSE rotation, added closed_variant and caps
c7 rebuild UI: new layout, grouping and meta-buttons
c6 rewritten support for ELLIPSE mesh & curve representation
c6 restore selector-buttons for DXF-drawTypes: LINE & Co
c6 change header of INI/INF-files: # at begin
c6 apply scale(1,1,1) after glob.Scale for all mesh objects, not for curve objects.
c5 fixing 'material_on' option
January 18, 2008, 15:10 (GMT)
Linux only addition to know for sure the path of blender because sometimes the Play button doesn't work depending on how blender is started.
This uses binreloc - http://autopackage.org/docs/binreloc/
it should also solve the problem of python scripts not being found.

January 18, 2008, 14:30 (GMT)

Bugfix: particle settings didn't automatically link in associated
objects or groups.

January 18, 2008, 12:20 (GMT)
2 new timeoffset buttons in the animation panel "Ofs" and "Rand"
Useful when animating many objects falling at different times (for instance).
January 18, 2008, 11:51 (GMT)
bugfix didnt get committed somehow, appending a group assumed any indirectly linked objects were apart of the appended groups and the objects added to the scene.
Now there are recursive dupli's this is no longer true. so need to check the append flag.
January 18, 2008, 10:46 (GMT)
update to m3g exporter by Gerhard Völkl
Revision 14f007a by Joshua Leung
January 18, 2008, 00:04 (GMT)
== Action-Groups - Drawing Tweak ==

Now action-group channels are drawn with a green-ish strip background instead of the usual colours to help distinguish them from other channels, making it easier to identify them.
Revision 0db1666 by Joshua Leung
January 17, 2008, 23:38 (GMT)
Routine purge of compiler warnings
January 17, 2008, 23:03 (GMT)
* clean up ^M
* make default size of action zones smaller (still draw them, but that could be also made optional).
Revision 44c31bb by Joshua Leung
January 17, 2008, 23:02 (GMT)
== Action Editor - Groups for Action Channels (Peach Request) ==

Now, you can assign Action Channels to named (folder-like) groups, which help to organise the channels (important for more complex rigs). These are collapsible, can be "protected", and show a "summary" of the keyframes in the channels the Group contains. They are drawn as bright-green (active) or a darker shade of green (not active) channels.

* Each Action has its own set of Groups.
* An Action-Channel can only occur in one Group at a time. It can also not occur in any group.
* Action-Channels can be moved between Groups
* Groups + grouped-channels always occur BEFORE un-grouped channels

Important Hotkeys:
* Shift-G : Adds the selected Action-Channels to the Active Group. This will create a new group if need be
* Ctrl-Shift-G : Always adds a new group, and adds the selected Action-Channels to it
* Alt-G : Removes selected Action-Channels from their groups
* Ctrl-Shift-Alt-G : (Note: this will be removed soon) This is a simple debugging-hotkey I added, which just prints a list of the groups, channels, and their addresses...
* NKey / Ctrl-LMB: While hovering over the name of a group, this shows a popup like for other channels, which allows the editing of the channel's name, etc.


Assorted Notes:
* Some tools may not work yet with this (Ctrl Numpad+/- for example)
* Fixed some bugs in various places in Action Editor code
* Added theme colours for group channels
* The nomenclature of these tools may change in future when a better alternative is found
* The ability to auto-assign action-channels to groups when they are keyframed will be coming up shortly
January 17, 2008, 22:57 (GMT)
=== Custom Transform Orientation ===

Added orientation overwriting old ones didn't change correctly (weren't returning the correct index).
Revision e7bcdfa by Kent Mein
January 17, 2008, 21:25 (GMT)
Fixed some whitespace indentation I found while looking at something else.

Kent

January 17, 2008, 19:27 (GMT)

Approximate Ambient Occlusion
=============================

A new approximate ambient occlusion method has been added, next to the
existing one based on raytracing. This method is specifically targetted
at use in animations, since it is inherently noise free, and so will
not flicker across frames.

http://www.blender.org/development/current-projects/changes-since-244/approximate-ambient-occlusion/
http://peach.blender.org/index.php/approximate-ambient-occlusion/

Further improvements are still needed, but it can be tested already. There
are still a number of known issues:

- Bias errors on backfaces.
- For performance, instanced object do not occlude currently.
- Sky textures don't work well, the derivatives for texture evaluation
are not correct.
- Multiple passes do not work entirely correct (they are not accurate
to begin with, but could be better).

January 17, 2008, 19:01 (GMT)
Render control feature: shader-level shadowbuffer bias

Lampbuffers require painful bias tweaking (to prevent aliasing or to
get shadow detail). Sometimes you want this different per object, like
for gras you want less shadow detail, but for the ground you want high
detail. This feature allows to tweak it.

The new "LBias" slider is in shader panel, bottom. Ugly! But, thats for
later...


January 17, 2008, 17:15 (GMT)
game engine wasnt compiling
January 17, 2008, 16:22 (GMT)
Fix uninitited list pointer when duplicate an area.

January 17, 2008, 15:45 (GMT)
Tiny fix but took me hours to track down: render layer menu in Image Window
is not being reset when you render, so after render the layer you picked is
still visible in Image Window.

January 17, 2008, 13:50 (GMT)
* First working version of a new split tool for areas.
- LMB+drag from lower left action zone. LMB release confirms
- RMB or ESC cancel.

TODO:
- subdiv (drag to center)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021