Revision 515b4d9 by Antonio Vazquez February 6, 2020, 10:37 (GMT) |
Cleanup: Fix comment |
Revision 617f6bc by Antonio Vazquez February 6, 2020, 10:31 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 342ceba by Antonio Vazquez February 6, 2020, 10:30 (GMT) |
Fix T64058: GPencil - Ensure object mode if linking from a library If the linked or append grease pencil object was added to the scene, the original file could have the datablock status in a different mode, so it's necessary to be sure is in object mode. Differential Revision: https://developer.blender.org/D6759 |
February 6, 2020, 10:29 (GMT) |
Lattice Modifier add invert vgroup option Adds the invert vertex group option to the Lattice modifier. Adds a short flag and modifies the existing char padding for the correct amount. Adds a .invert_vgroup to the LatticeDeformUserdata. Passes the flag into the lattice_deform_verts function where the weights around found and used. For the other calls of lattice_deform_verts function they pass in NULL for the flag in the same way they pass NULL for the vgroup name. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6747 |
Revision 2c5379b by William Reynish February 6, 2020, 09:55 (GMT) |
Fix T73620: Diameter Scale was calles 'Radius' This was left over from when the other properties were renamed. |
Revision d7429e7 by Jacques Lucke February 6, 2020, 09:25 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 1070580 by Jacques Lucke February 6, 2020, 09:19 (GMT) |
Fix T68076: Color Correction node generates NaN This is the same fix that the `GammaOperation` uses. Differential Revision: https://developer.blender.org/D6696 Reviewers: brecht |
Revision 02226ef by Ray molenkamp February 6, 2020, 03:03 (GMT) |
Code_Cleanup_Day/Windows: Clean-up windows API Level. Not sure when this happened but apparently the lower bar is now windows 7 [1] This patch bumps to API version to 0x0601 (Win7) and cleans up any uses that worked around the globally set API version. [1] https://www.blender.org/download/requirements/ Reviewed By: brecht Differential Revision: https://developer.blender.org/D6758 |
Revision dc1db07 by Lukas Stockner February 6, 2020, 02:37 (GMT) |
Cycles: Track specular throughput to account for reflection color in denoising albedo pass To determine the albedo pass, Cycles currently follows the path until a predominantly diffuse-ish material is hit and then takes the albedo there. This works fine for normal mirrors, but as it completely ignores the color of the bounces before that diffuse-ish material, it also means that any textures that are applied to the specular-ish BSDFs won't affect the albedo pass at all. Therefore, this patch changes that behaviour so that Cycles also keeps track of the throughput of all specular-ish closures along the path so far and includes that in the albedo pass. This fixes part of the issue described in T73043. However, since it has an effect on the albedo pass in most scenes, it could cause cause regressions, which is why I'm uploading it as a patch instead of just committing as a fix. Differential Revision: https://developer.blender.org/D6640 |
Revision 8c35393 by Lukas Stockner February 6, 2020, 02:37 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 3caefc8 by Lukas Stockner February 6, 2020, 02:29 (GMT) |
Fix unreported: View All in the Image Editor ignores UDIM tiles Thanks to @dfelinto for spotting this! |
Revision 462d566 by Lukas Stockner February 6, 2020, 02:29 (GMT) |
Fix unreported: Trying to create invalid UDIM tiles failed without error Thanks to @dfelinto for spotting this! |
Revision d1112ae by Germano Cavalcante February 6, 2020, 01:59 (GMT) |
Merge branch 'blender-v2.82-release' |
February 6, 2020, 01:57 (GMT) |
Fix T69776: Error with complex Eevee noise texture in some drivers Apparently the compiled shader bump into some register limit and the compiler instead of giving an error, does something incorrectly. Differential Revision: https://developer.blender.org/D6759 |
Revision cad09e5 by Clément Foucault February 5, 2020, 18:32 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 092deb8 by Clément Foucault February 5, 2020, 18:32 (GMT) |
Fix T73127 EEVEE: Reflection plane not visible in lookdev without scene world |
Revision 77394ef by Clément Foucault February 5, 2020, 17:45 (GMT) |
Fix T73517 Overlay: Edit Mode: X-Ray does not work if xray is equal to 1 |
Revision 00a0f06 by Germano Cavalcante February 5, 2020, 17:42 (GMT) |
Fix T66802: Edge Slide: Unpredictable direction of the edge loop when it is fully occluded When an edge loop is fully occluded the direction of movement is not calculated resulting in unpredictable behavior. So always calculate the direction of the groups of edge loops but continue preventing occluded edges from affecting `mval_dir` (global) value. Differential Revision: https://developer.blender.org/D5247 |
Revision 354b2a7 by Germano Cavalcante February 5, 2020, 17:20 (GMT) |
Transform: Optimize edge slide The current edge slide is executed in this sequence: - traverses all edges to find the ones selected, - traverses each vertex of the selected edges, - traverses each linked edge of the vertex to finally execute the code. However the list of vertices that are part of selected edges are already stored in `EdgeSlideData` through the `TransDataEdgeSlideVert *sv;` member. Therefore, the code can be simplified as follows: - traverses all `sv` in `EdgeSlideData`, - get the `sv->v` vertex to finally execute the code. Differential Revision: https://developer.blender.org/D5277 |
Revision 0a95a08 by Clément Foucault February 5, 2020, 16:22 (GMT) |
Fix T69834 Edit Mesh: Multi-object edit crash when an instance is hidden This was caused by a missing tag of the mesh datablock. |
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