April 28, 2010, 13:43 (GMT) |
hair update |
April 28, 2010, 11:06 (GMT) |
April 28, 2010, 08:50 (GMT) |
April 27, 2010, 22:46 (GMT) |
hair collision test is a little better. also fixed a mem leak and hopefully fixed a hang that can happen sometimes. |
April 27, 2010, 21:04 (GMT) |
April 27, 2010, 18:21 (GMT) |
hair collisions are much improved. and rewrote goal code to not suck. |
April 27, 2010, 17:19 (GMT) |
last merge broke |
April 27, 2010, 15:56 (GMT) |
April 27, 2010, 15:55 (GMT) |
moved goal code to be an external force processed by the implicit system, not part of the internal solver itself (the code there doesn't work, is hacked, explodes, etc) |
April 27, 2010, 12:24 (GMT) |
Render Branch: Fix for last fix... |
April 27, 2010, 12:23 (GMT) |
Render Branch: Fix local light groups not working in some cases. |
April 27, 2010, 12:07 (GMT) |
Render Branch: Image tile cache was not thread safe combined with threaded compositing nodes causing crashes. |
April 27, 2010, 10:00 (GMT) |
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r28425:28457, note: missing changes from properties_particle.py |
April 27, 2010, 02:30 (GMT) |
=Hair Dampening and Collision= Some durian features; added a new dampening mode to hair (and cloth, since they shared the same dynamics code), that blends velocities with what the velocity would be if the hair or cloth was a stiff rigid body. It's called "flexibility dampening" for now. Note that the code doesn't go through the solver directly, but this *is* an implicit solver, and integrating this sort of outside stuff is the whole point of implicit systems. Plus it works better for solving durian issues as quickly as possible (jahka: pin stiffness for hair is totally unusable btw). Also added collision for hair, extending the existing collision code. I have more reliable code then this, but it'd b a bit of work to have it co-exist with the existing collision code (the other code replaces all of the collision code, so I'd have to rework it to coexist instead). |
April 26, 2010, 20:44 (GMT) |
Sprinkling some winstuff magic dust to make sure blender also links on Windows platforms. Please remember to put in the BLI_winstuff.h in proper ifdef block whenever using something like snprintf() or seek(). Also good for places where maths defines are used. (the header defines the much-needed _USE_MATH_DEFINES on Windows , gives you nice M_PI and such.). |
April 26, 2010, 20:24 (GMT) |
Fix for compile error where declarations happen *after* statements in a block. (joeedh, next time put those new statements after decs in a block ;) ) |
April 26, 2010, 16:53 (GMT) |
fixd hair smoothing crash |
April 26, 2010, 15:55 (GMT) |
Render Branch: fix for crash with material light groups local option. |
April 26, 2010, 11:56 (GMT) |
Render Branch: Fix for FSA update while rendering fix, should set float rect to NULL. |
April 26, 2010, 11:28 (GMT) |
Render Branch: fix for irradiance cache mutex unlock that got lost in code changes. |
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