April 26, 2010, 07:53 (GMT) |
rigify update for modified api |
April 26, 2010, 07:26 (GMT) |
April 24, 2010, 19:36 (GMT) |
finally! found the evil undo bug(s). hopefully I got 'em all. |
April 23, 2010, 18:04 (GMT) |
Render Branch: Image Tile Cache * Loading of tiles from .tx files, so that large images which are only partially in view consume less memory. * Caching of tiles with a memory limit. This is currently disabled by default, the memory limit can be set in the user preferences. More detailed notes here: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache This should basically be functional now for rendering durian, though some things should be added still for ease of use: * Auto-generating .tx files. * Automatic memory limit, how can you find a reasonable value? * Included non-tiled images in cache (or perhaps just autogen)? * Image thumbnails don't use this system yet. |
April 23, 2010, 18:03 (GMT) |
April 23, 2010, 17:42 (GMT) |
Mesh Deform Modifier: also forgot to commit this file.. |
April 23, 2010, 15:58 (GMT) |
Render Branch: Fix Full Sample not drawing render result while rendering. |
April 23, 2010, 15:54 (GMT) |
Render Branch: Use antialiasing for rendering icon previews, also avoids loading the full image when using tiled .tx files. |
April 23, 2010, 15:53 (GMT) |
Render Branch: Take border render into account when drawing grid before for render result becomes visible. |
April 23, 2010, 12:13 (GMT) |
April 23, 2010, 11:57 (GMT) |
more detailed render error messages |
April 23, 2010, 11:29 (GMT) |
April 23, 2010, 10:47 (GMT) |
Render Branch: bring properties_texture.py in sync with trunk. |
April 23, 2010, 10:15 (GMT) |
April 23, 2010, 09:13 (GMT) |
console history is now saved in .blends |
April 23, 2010, 06:36 (GMT) |
April 22, 2010, 18:22 (GMT) |
April 22, 2010, 17:18 (GMT) |
April 22, 2010, 16:47 (GMT) |
Render Branch: tweak to SSS code to avoid division by zero, and remove some comments. |
April 22, 2010, 16:37 (GMT) |
fix all layers effector option, it should work on effectors themselves, not simulator objects |
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