Blender Git Commits

Blender Git "render25" branch commits.

Page: 14 / 29

April 26, 2010, 07:53 (GMT)
rigify update for modified api
April 26, 2010, 07:26 (GMT)
April 24, 2010, 19:36 (GMT)
finally! found the evil undo bug(s). hopefully I got 'em all.
April 23, 2010, 18:04 (GMT)
Render Branch: Image Tile Cache

* Loading of tiles from .tx files, so that large images which
are only partially in view consume less memory.
* Caching of tiles with a memory limit. This is currently disabled
by default, the memory limit can be set in the user preferences.

More detailed notes here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache

This should basically be functional now for rendering durian, though
some things should be added still for ease of use:

* Auto-generating .tx files.
* Automatic memory limit, how can you find a reasonable value?
* Included non-tiled images in cache (or perhaps just autogen)?
* Image thumbnails don't use this system yet.

April 23, 2010, 18:03 (GMT)
April 23, 2010, 17:42 (GMT)
Mesh Deform Modifier: also forgot to commit this file..

April 23, 2010, 15:58 (GMT)
Render Branch: Fix Full Sample not drawing render result while rendering.

April 23, 2010, 15:54 (GMT)
Render Branch: Use antialiasing for rendering icon previews, also
avoids loading the full image when using tiled .tx files.

April 23, 2010, 15:53 (GMT)
Render Branch: Take border render into account when drawing grid
before for render result becomes visible.

April 23, 2010, 12:13 (GMT)
April 23, 2010, 11:57 (GMT)
more detailed render error messages
April 23, 2010, 11:29 (GMT)
April 23, 2010, 10:47 (GMT)
Render Branch: bring properties_texture.py in sync with trunk.

April 23, 2010, 10:15 (GMT)
April 23, 2010, 09:13 (GMT)
console history is now saved in .blends
April 23, 2010, 06:36 (GMT)
April 22, 2010, 18:22 (GMT)
April 22, 2010, 17:18 (GMT)
Render Branch: merge over revision 27931 from trunk, missed this somehow.

April 22, 2010, 16:47 (GMT)
Render Branch: tweak to SSS code to avoid division by zero, and remove
some comments.

April 22, 2010, 16:37 (GMT)
fix all layers effector option, it should work on effectors themselves, not simulator objects
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021