July 13, 2010, 17:45 (GMT)  | 
remove temp hack, recent merge fixed this.  | 
July 13, 2010, 16:11 (GMT)  | 
July 13, 2010, 12:54 (GMT)  | 
workaround for metaball eternal loop, looking into the bug now but this at least makes metaballs in set scenes usable.  | 
July 13, 2010, 12:27 (GMT)  | 
Render Branch: restore behavior that when material ambient is zero, the material is also skipped in the AO pass. Not really correct but avoids performance bottleneck rendering AO for hair.  | 
July 13, 2010, 10:04 (GMT)  | 
July 13, 2010, 09:41 (GMT)  | 
July 12, 2010, 16:21 (GMT)  | 
July 12, 2010, 15:18 (GMT)  | 
July 12, 2010, 10:43 (GMT)  | 
July 9, 2010, 19:10 (GMT)  | 
Fix #22796: GLEW compile errors on FreeBSD.  | 
July 8, 2010, 15:14 (GMT)  | 
July 8, 2010, 10:08 (GMT)  | 
July 7, 2010, 15:09 (GMT)  | 
July 7, 2010, 14:52 (GMT)  | 
July 7, 2010, 11:13 (GMT)  | 
Render Branch: code to check if ao/env/indirect should be computed was confusing and wrong in a few cases, with shadeless, ambient, passes, etc, now added a single function for it.  | 
July 6, 2010, 14:41 (GMT)  | 
Fix environment/indirect light not taking shader into account correctly for approximate AO.  | 
July 6, 2010, 11:51 (GMT)  | 
July 6, 2010, 10:33 (GMT)  | 
July 5, 2010, 18:45 (GMT)  | 
Render Branch: disable some lowres/highres raytracing code, isn't working well and causing some problems.  | 
July 5, 2010, 17:57 (GMT)  | 
Render Branch: fix ray shadow samples not being taken into account correctly.  | 
| 
 | 
|


 Master Commits
MiikaHweb | 2003-2021