July 13, 2010, 17:45 (GMT) |
remove temp hack, recent merge fixed this. |
July 13, 2010, 16:11 (GMT) |
July 13, 2010, 12:54 (GMT) |
workaround for metaball eternal loop, looking into the bug now but this at least makes metaballs in set scenes usable. |
July 13, 2010, 12:27 (GMT) |
Render Branch: restore behavior that when material ambient is zero, the material is also skipped in the AO pass. Not really correct but avoids performance bottleneck rendering AO for hair. |
July 13, 2010, 10:04 (GMT) |
July 13, 2010, 09:41 (GMT) |
July 12, 2010, 16:21 (GMT) |
July 12, 2010, 15:18 (GMT) |
July 12, 2010, 10:43 (GMT) |
July 9, 2010, 19:10 (GMT) |
Fix #22796: GLEW compile errors on FreeBSD. |
July 8, 2010, 15:14 (GMT) |
July 8, 2010, 10:08 (GMT) |
July 7, 2010, 15:09 (GMT) |
July 7, 2010, 14:52 (GMT) |
July 7, 2010, 11:13 (GMT) |
Render Branch: code to check if ao/env/indirect should be computed was confusing and wrong in a few cases, with shadeless, ambient, passes, etc, now added a single function for it. |
July 6, 2010, 14:41 (GMT) |
Fix environment/indirect light not taking shader into account correctly for approximate AO. |
July 6, 2010, 11:51 (GMT) |
July 6, 2010, 10:33 (GMT) |
July 5, 2010, 18:45 (GMT) |
Render Branch: disable some lowres/highres raytracing code, isn't working well and causing some problems. |
July 5, 2010, 17:57 (GMT) |
Render Branch: fix ray shadow samples not being taken into account correctly. |
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