April 28, 2019, 16:53 (GMT) |
Fix crash on remesh operator with a multi user mesh data. I also added some error messages. |
April 24, 2019, 15:19 (GMT) |
Fix crash when sculpting with EEVEE/LookDev enabled |
April 23, 2019, 18:24 (GMT) |
Merge branch 'master' into sculpt-mode-features |
April 23, 2019, 15:53 (GMT) |
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1' into sculpt-mode-features |
April 23, 2019, 15:50 (GMT) |
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1^1' into sculpt-mode-features |
April 22, 2019, 17:37 (GMT) |
Brush Stroke: Use world spacing option Quick hack to compute the stroke step using the world space location of the brush over the mesh instead of the screen space distance, so the user can avoid a lot of artifacts when sculpting across curved surfaces. This would need to be implemented for texture/vertex/weight paint in the future to keep the stroke system consistent. It still has some problems with brushes that use original coordinates. |
April 21, 2019, 23:09 (GMT) |
Sculpt mask: Mask by normal operator This is an experimental operator that can be used to generate mask for faces in hard surface sculpts. It does not have UI and without undo support the behaviour is unpredictable, but this code can be used to add another automasking mode to the automasking system. |
April 19, 2019, 22:09 (GMT) |
Add option to control de opacity of the sculpt mask |
April 17, 2019, 20:25 (GMT) |
further fix attempts for crashing |
April 17, 2019, 19:20 (GMT) |
attempt to take hard edges into account at quad remeshing (with mark sharp on edges) |
April 16, 2019, 18:35 (GMT) |
Fix build with QEX disabled |
April 16, 2019, 18:18 (GMT) |
Merge branch 'sculpt-mode-features' of git.blender.org:blender into sculpt-mode-features |
April 16, 2019, 18:16 (GMT) |
Automasking: Open edges automasking and refactor This new version should allow us to stack multiple automasking operations in one brush. The UI still needs to be done for supporting that. This is still a binary mask, it does not have falloff, but now the code was done with that in mind. |
April 16, 2019, 18:15 (GMT) |
some minor fixes for libQex dependency setup |
April 16, 2019, 17:58 (GMT) |
initial implementation of libQex-based quad remeshing note, still crashes often... has some memory alloc/free issues |
April 13, 2019, 10:43 (GMT) |
added rebuild levelset after grid resampling but in general, the current grid resampling approach still seems wrong... needs more thinking |
April 12, 2019, 23:12 (GMT) |
first attempt for allowing different voxel sizes on operands the grids should not have offsets any more, they are being transformed and resampled. but does not look overly great yet... and is very slow, too. |
April 12, 2019, 14:49 (GMT) |
Voxel remesher: Reproject mask option |
April 12, 2019, 08:32 (GMT) |
added a new live remesh option. If enabled, the modifier will be continously invoked, as usual. If disabled, it will return the last automatically cached mesh, so basically the remesh is "frozen", but still nondestructive / not applied yet. Note, doesnt work yet in sculpt mode. There you may still need to apply the modifier to update the base mesh. Or you can disable the modifier in the stack to work on the base mesh, too. A third alternative is having live remesh enabled with the modifier enabled, but this will cost some sculpting performance and works at the moment only in material and rendered mode. |
April 11, 2019, 22:35 (GMT) |
Sculpt mode: Grow and shrink mask filters |
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