Blender Git "simulation-tree" branch commits. Page: 104 / 121 April 6, 2019, 19:44 (GMT) | use common prefix for function getters
| April 6, 2019, 19:18 (GMT) | cleanup auto vectorization function
| April 6, 2019, 19:06 (GMT) | vectorized Separate Vector node
| April 6, 2019, 16:52 (GMT) | Merge branch 'master' into functions
| April 6, 2019, 16:46 (GMT) | simplify execution stack management
| April 6, 2019, 16:14 (GMT) | remove debug print
| April 6, 2019, 16:12 (GMT) | higher level macro for tuple allocation
| April 6, 2019, 16:05 (GMT) | automatically destruct stack allocated tuples in c++
| April 6, 2019, 15:21 (GMT) | initial generic automatic vectorization, used in Combine Vector node
| April 6, 2019, 13:23 (GMT) | Implicit conversion from individual elements to lists
| April 6, 2019, 12:58 (GMT) | vectorized output sockets don't need a property
| April 6, 2019, 10:00 (GMT) | List Length node and fail early when socket types don't match
| April 6, 2019, 09:05 (GMT) | Vectorization support for Node UI
| April 5, 2019, 17:31 (GMT) | initial IR for vector addition
| April 5, 2019, 16:57 (GMT) | new Vector Math node
| April 5, 2019, 16:44 (GMT) | Generate LLVM IR for Mul and Sin
| April 5, 2019, 10:45 (GMT) | Sin operation in Float Math node
| April 5, 2019, 10:31 (GMT) | remove notes and unused variable
| April 5, 2019, 10:29 (GMT) | use the socket name directly, instead of a getter function
| April 5, 2019, 10:10 (GMT) | Validate more aspects of the node tree while syncing
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