Blender Git Commits

Blender Git "simulation-tree" branch commits.

Page: 104 / 121

April 6, 2019, 19:44 (GMT)
use common prefix for function getters
April 6, 2019, 19:18 (GMT)
cleanup auto vectorization function
April 6, 2019, 19:06 (GMT)
vectorized Separate Vector node
April 6, 2019, 16:52 (GMT)
Merge branch 'master' into functions
April 6, 2019, 16:46 (GMT)
simplify execution stack management
April 6, 2019, 16:14 (GMT)
remove debug print
April 6, 2019, 16:12 (GMT)
higher level macro for tuple allocation
April 6, 2019, 16:05 (GMT)
automatically destruct stack allocated tuples in c++
April 6, 2019, 15:21 (GMT)
initial generic automatic vectorization, used in Combine Vector node
April 6, 2019, 13:23 (GMT)
Implicit conversion from individual elements to lists
April 6, 2019, 12:58 (GMT)
vectorized output sockets don't need a property
April 6, 2019, 10:00 (GMT)
List Length node and fail early when socket types don't match
April 6, 2019, 09:05 (GMT)
Vectorization support for Node UI
April 5, 2019, 17:31 (GMT)
initial IR for vector addition
April 5, 2019, 16:57 (GMT)
new Vector Math node
April 5, 2019, 16:44 (GMT)
Generate LLVM IR for Mul and Sin
April 5, 2019, 10:45 (GMT)
Sin operation in Float Math node
April 5, 2019, 10:31 (GMT)
remove notes and unused variable
April 5, 2019, 10:29 (GMT)
use the socket name directly, instead of a getter function
April 5, 2019, 10:10 (GMT)
Validate more aspects of the node tree while syncing
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021