Blender Git "simulation-tree" branch commits. Page: 74 / 121 July 10, 2019, 10:35 (GMT) | rename BlockAllocator to ParticleAllocator
| July 10, 2019, 10:32 (GMT) | remove intermediate class
| July 10, 2019, 10:27 (GMT) | start simplifying the emitter interface
| July 10, 2019, 09:58 (GMT) | Merge branch 'master' into functions
| July 10, 2019, 09:36 (GMT) | size input for mesh emitter
| July 10, 2019, 09:33 (GMT) | sync node trees when file is loaded
| July 10, 2019, 09:22 (GMT) | unify float and float3 caching
| July 10, 2019, 09:05 (GMT) | Cache particle blocks in container for reuse
| July 10, 2019, 08:26 (GMT) | store and cache size per particle
| July 9, 2019, 15:07 (GMT) | normal and emitter velocity inputs
| July 9, 2019, 15:01 (GMT) | move world state to mesh emitter
| July 9, 2019, 14:56 (GMT) | pass emitter object and rate into mesh emitter node
| July 9, 2019, 14:23 (GMT) | pass object into object transforms node
| July 9, 2019, 14:20 (GMT) | object list type
| July 9, 2019, 14:09 (GMT) | object type in function system
| July 9, 2019, 14:02 (GMT) | object data type in ui
| July 9, 2019, 13:56 (GMT) | basic caching system so that particles can be rendered
| July 9, 2019, 11:48 (GMT) | rename modifier
| July 9, 2019, 11:33 (GMT) | remove unused code
| July 9, 2019, 11:32 (GMT) | move action builders to separate functions
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