Blender Git "simulation-tree" branch commits. Page: 87 / 121 June 27, 2019, 15:03 (GMT) | use one block allocator per thread instead of per block
| June 27, 2019, 14:21 (GMT) | keep track of newly allocated blocks
| June 27, 2019, 13:41 (GMT) | make Block Allocator part of action interface
| June 27, 2019, 13:30 (GMT) | cleanup: remove unnecessary state parameter
| June 27, 2019, 13:07 (GMT) | make it easier for emitters to specify birth moments
| June 27, 2019, 12:29 (GMT) | emitter decides at which time individual particles are spawned
| June 27, 2019, 11:59 (GMT) | size-value constructor for SmallVector
| June 27, 2019, 11:46 (GMT) | initialize attributes with default values
| June 27, 2019, 11:27 (GMT) | thread safe block creation and deletion
| June 27, 2019, 11:25 (GMT) | use block allocator to allow muliple emitters to emit into the same block
| June 27, 2019, 10:40 (GMT) | move function from header to cpp
| June 27, 2019, 10:36 (GMT) | refactor emitter interface internals
The problem previously was that all the information about which blocks contain the attributes was not accessible by the emitter.
| June 27, 2019, 09:21 (GMT) | remove request_raw function from public emitter interface
| June 27, 2019, 09:13 (GMT) | ParticleSet should know the block it is in
| June 27, 2019, 08:02 (GMT) | Merge branch 'master' into functions
| June 26, 2019, 16:18 (GMT) | visualize different particle types with vertex colors
| June 26, 2019, 13:58 (GMT) | figure out how to add vertex colors to a new mesh
| June 26, 2019, 13:34 (GMT) | ability to store attribute defaults in AttributeInfo
| June 26, 2019, 12:46 (GMT) | Allow emitters to emit multiple types of particles
| June 26, 2019, 12:12 (GMT) | new ActionInterface class
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