Blender Git Commits

Blender Git "simulation-tree" branch commits.

Page: 93 / 121

June 8, 2019, 10:59 (GMT)
emitter can decide which attributes it initializes
June 8, 2019, 10:38 (GMT)
introduce concept of particle block slices
June 8, 2019, 10:37 (GMT)
fix lazy init unit test
June 8, 2019, 10:37 (GMT)
easy access last element in vector
June 8, 2019, 09:54 (GMT)
cleanup naming and implement some destructors
June 7, 2019, 21:12 (GMT)
experiment with an emitter abstraction
June 7, 2019, 20:43 (GMT)
initial deletion or particles and compression of blocks
June 7, 2019, 16:07 (GMT)
test NamedBuffersRef abstraction to separate components

More specifically this separates implementation details of
Forces and ParticleBlocks.
June 7, 2019, 15:50 (GMT)
work-in-progress functions to compress a set of particle blocks
June 7, 2019, 15:18 (GMT)
initial particles container
June 7, 2019, 13:53 (GMT)
initial force implementation
June 7, 2019, 13:53 (GMT)
simple Vec3 type
June 7, 2019, 13:13 (GMT)
control simulation with some properties
June 7, 2019, 10:34 (GMT)
don't reset simulation when pausing playback
June 7, 2019, 10:30 (GMT)
cleanup interface to solver
June 7, 2019, 10:24 (GMT)
little bit more interesting particle movement
June 7, 2019, 10:17 (GMT)
splitup bparticles code into multiple files
June 7, 2019, 10:00 (GMT)
try a different approach to connect state to solvers
June 7, 2019, 09:04 (GMT)
initial particle system api test

Still not happy with the way solver-dependent state is handled.
June 6, 2019, 15:43 (GMT)
very simple particles state reset logic
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021