Blender Git Commits

Blender Git "soc-2012-bratwurst" branch commits.

Page: 7 / 13

July 3, 2012, 16:59 (GMT)
Cleanup, move 2D paint stuff to their own file.
July 3, 2012, 16:26 (GMT)
Armature Importer fix.
Bone length and tail values.
July 3, 2012, 15:06 (GMT)
Fixes for brush size and overlay in image editor
July 3, 2012, 10:48 (GMT)
merge with trunk 48524
July 2, 2012, 20:05 (GMT)
ArmatureImporter.cpp refactor.
July 2, 2012, 09:34 (GMT)
Export Armature fix.
Instead of exporting pose_mat, exporting arm_mat now.
June 30, 2012, 19:15 (GMT)
Armature Import Fix.
June 29, 2012, 00:24 (GMT)
- bf_fbx: fix bug that caused fbx file filter to fail.
June 28, 2012, 23:31 (GMT)
- bf_fbx: FBX gets its own module, menu item and file handling (even though the import function currently just invokes bf_assimp).
June 28, 2012, 22:42 (GMT)
Fixes to synchronize rake overlay with actual result for texpaint in 3D
view.
June 28, 2012, 20:48 (GMT)
Added additional manipulators for scaling/translating in two dimensions at once, and added mouseover highlighting for the manipulator handles.
June 28, 2012, 20:07 (GMT)
More shameless hacking, make mapping mode depend on the tool. I really
have to expose support for mapping modes in image paint too. Only area
is really hard to support anyway...Now that overlay sort of works, it's
plain that the overlay is not exactly as it should be for texpaint.
Working out why not.
June 28, 2012, 19:38 (GMT)
Extra/Ultra/Super/Dooper/Uber hackish commit to set mapping mode of
texpaint brushes to tiled, same as they behave currently. Unfortunately
there's no straightforward way to detect which brush goes to which paint
mode so a version patch is hard to write.
June 28, 2012, 18:45 (GMT)
Rename sculpt_paint_capabilities to paint_capabilities, only expose
mapping options for sculpt brushes (until properly supported, if ever,
for texpaint too)
June 28, 2012, 18:36 (GMT)
Important! Revert to texture unit 0 before resetting matrix or we get
corruption in the viewport on rake or rotated brushes.
June 28, 2012, 05:33 (GMT)
Constraint export modification.
June 26, 2012, 18:06 (GMT)
Overlay for Tiled style brushes. The implementation uses openGL
multitexture to minimize texture uploads. The curve strength is written
to a separate texture and modulated with the view texture at runtime.
Unfortunately, I haven't found a way to get a consistent result with the
rest of the brushes because this would require inverting the alpha after
the texture combine operation.
June 26, 2012, 16:49 (GMT)
Fixes, still not there, fighting with TexEnv currently
June 26, 2012, 16:15 (GMT)
Add code to properly support tiled mode overlay. Not functional yet but
I am positive it's a matter of a few glTexEnv tweaks
June 26, 2012, 01:18 (GMT)
A slightly different way of dealing with the shift problem that doesn't involve a hack. It also changes the design of the layer buttons slightly such that clicking one doesn't automatically reset the others, which I think may be a usability improvement anyway as their purpose is to act like layers, which should be independent of each other. To make up for this I've added a ctrl-click which acts as before, selecting a single layer to the exclusion of others.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021