July 3, 2012, 16:59 (GMT) |
Cleanup, move 2D paint stuff to their own file. |
July 3, 2012, 16:26 (GMT) |
Armature Importer fix. Bone length and tail values. |
July 3, 2012, 15:06 (GMT) |
Fixes for brush size and overlay in image editor |
July 3, 2012, 10:48 (GMT) |
merge with trunk 48524 |
July 2, 2012, 20:05 (GMT) |
ArmatureImporter.cpp refactor. |
July 2, 2012, 09:34 (GMT) |
Export Armature fix. Instead of exporting pose_mat, exporting arm_mat now. |
June 30, 2012, 19:15 (GMT) |
Armature Import Fix. |
June 29, 2012, 00:24 (GMT) |
- bf_fbx: fix bug that caused fbx file filter to fail. |
June 28, 2012, 23:31 (GMT) |
- bf_fbx: FBX gets its own module, menu item and file handling (even though the import function currently just invokes bf_assimp). |
June 28, 2012, 22:42 (GMT) |
Fixes to synchronize rake overlay with actual result for texpaint in 3D view. |
June 28, 2012, 20:48 (GMT) |
Added additional manipulators for scaling/translating in two dimensions at once, and added mouseover highlighting for the manipulator handles. |
June 28, 2012, 20:07 (GMT) |
More shameless hacking, make mapping mode depend on the tool. I really have to expose support for mapping modes in image paint too. Only area is really hard to support anyway...Now that overlay sort of works, it's plain that the overlay is not exactly as it should be for texpaint. Working out why not. |
June 28, 2012, 19:38 (GMT) |
Extra/Ultra/Super/Dooper/Uber hackish commit to set mapping mode of texpaint brushes to tiled, same as they behave currently. Unfortunately there's no straightforward way to detect which brush goes to which paint mode so a version patch is hard to write. |
June 28, 2012, 18:45 (GMT) |
Rename sculpt_paint_capabilities to paint_capabilities, only expose mapping options for sculpt brushes (until properly supported, if ever, for texpaint too) |
June 28, 2012, 18:36 (GMT) |
Important! Revert to texture unit 0 before resetting matrix or we get corruption in the viewport on rake or rotated brushes. |
June 28, 2012, 05:33 (GMT) |
Constraint export modification. |
June 26, 2012, 18:06 (GMT) |
Overlay for Tiled style brushes. The implementation uses openGL multitexture to minimize texture uploads. The curve strength is written to a separate texture and modulated with the view texture at runtime. Unfortunately, I haven't found a way to get a consistent result with the rest of the brushes because this would require inverting the alpha after the texture combine operation. |
June 26, 2012, 16:49 (GMT) |
Fixes, still not there, fighting with TexEnv currently |
June 26, 2012, 16:15 (GMT) |
Add code to properly support tiled mode overlay. Not functional yet but I am positive it's a matter of a few glTexEnv tweaks |
June 26, 2012, 01:18 (GMT) |
A slightly different way of dealing with the shift problem that doesn't involve a hack. It also changes the design of the layer buttons slightly such that clicking one doesn't automatically reset the others, which I think may be a usability improvement anyway as their purpose is to act like layers, which should be independent of each other. To make up for this I've added a ctrl-click which acts as before, selecting a single layer to the exclusion of others. |
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