Blender Git Commits

Blender Git "soc-2012-sushi" branch commits.

Page: 3 / 4

July 5, 2012, 00:53 (GMT)
Merged w/ Trunk: r46810:48609
July 4, 2012, 18:09 (GMT)
Windows is now using Boost 1.49 - Updated Scons config files.
July 4, 2012, 16:55 (GMT)
Add ./editors/include to project
July 4, 2012, 16:19 (GMT)
Windows (msvc 2010) is now using Boost 1.49 - Updated cmake file.
July 2, 2012, 17:02 (GMT)
bridge initial commit
June 29, 2012, 06:47 (GMT)
Edge Snapping now re-implemented using new snapping system, and working
June 28, 2012, 13:12 (GMT)
Removed a debug printf statement
June 28, 2012, 13:11 (GMT)
Fixed some bugs with vertex snapping, and re-implemented edge snapping.
It's not quite working yet, but should be soon.
June 26, 2012, 12:50 (GMT)
Made some changes to the way the snapping system handles different types
of mesh data.
Re-implemented vertex snapping using the new snapping system! There are
a couple of bugs with this recorded in comments for
June 25, 2012, 23:35 (GMT)
Change in the distribution of the layout and change in the limits of the parameters
June 24, 2012, 02:16 (GMT)
Removed inline keywords on functions which were causing compilation
June 22, 2012, 15:42 (GMT)
Initial work on generalised snapping system in snap.c and BKE_snap.h
Also I had to add some includes in bmesh_inline.h and
bmesh_operator_api.h in order to get this code compiling.
June 21, 2012, 22:39 (GMT)
The operator bmo_vertexsmoothlaplacian now work with quads and triangles.
The algorithm was changed for best performance.
June 21, 2012, 18:34 (GMT)
Small improvements in the code.
June 20, 2012, 21:49 (GMT)
Optimization code and apply coding style.
June 20, 2012, 05:41 (GMT)
Implements laplacian smoothing for triangulated and quadrilateral meshes with base on Mean Laplace�??Beltrami Operator for Quadrilateral Meshes Xiong et. al. 2011.
June 16, 2012, 20:00 (GMT)
Add constraint for every vert with base on weighting vertex group.
June 15, 2012, 21:48 (GMT)
I implemented Laplacian smoothing as a modifier.
June 13, 2012, 21:58 (GMT)
Add smooth configuration along every axis X, Y, Z.
June 12, 2012, 22:14 (GMT)
I added a new modifier for laplacian smooth, with base on
At this moment the laplacian smooth is then same that smooth modifier.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021