Blender Git Commits

Blender Git "soc-2013-rigid_body_sim" branch commits.

Page: 4 / 4

July 22, 2013, 07:20 (GMT)
rigidbody: Add custom center of mass for primitive shapes

Now the origin of the object is the center of mass for all collision
shapes.
To do that all shapes are now wrapped inside a compound shape.

TODO: fix istability with mesh shapes when using compounds, might be
bullet bug.
July 22, 2013, 07:14 (GMT)
svn merge -r57991:58488 ^/trunk/blender
July 4, 2013, 10:16 (GMT)
svn merge -r57985:57990 ^/trunk/blender
July 4, 2013, 06:20 (GMT)
svn merge -r57643:57984 ^/trunk/blender
June 21, 2013, 18:18 (GMT)
svn merge -r57524:57642 ^/trunk/blender
June 21, 2013, 18:01 (GMT)
rigidbody: Avoid unnecessary reallocations when creating mesh shapes
June 21, 2013, 18:01 (GMT)
rigidbody: Add debug drawing

This is very much a hack (crashes with big scenes), and will be removed
or at least rewritten in the future.
Use debug value 616 to enable.
June 17, 2013, 16:49 (GMT)
rigidbody: Take deformations into account when creating collision shapes

TODO: Make sure ob->derivedDeform always esists.
June 17, 2013, 16:01 (GMT)
svn merge -r57394:57521 ^/trunk/blender
June 12, 2013, 04:04 (GMT)
gsoc 2013 branch soc-2013-rigid_body_sim
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021