July 22, 2013, 07:20 (GMT) |
rigidbody: Add custom center of mass for primitive shapes Now the origin of the object is the center of mass for all collision shapes. To do that all shapes are now wrapped inside a compound shape. TODO: fix istability with mesh shapes when using compounds, might be bullet bug. |
July 22, 2013, 07:14 (GMT) |
svn merge -r57991:58488 ^/trunk/blender |
July 4, 2013, 10:16 (GMT) |
svn merge -r57985:57990 ^/trunk/blender |
July 4, 2013, 06:20 (GMT) |
svn merge -r57643:57984 ^/trunk/blender |
June 21, 2013, 18:18 (GMT) |
svn merge -r57524:57642 ^/trunk/blender |
June 21, 2013, 18:01 (GMT) |
rigidbody: Avoid unnecessary reallocations when creating mesh shapes |
June 21, 2013, 18:01 (GMT) |
rigidbody: Add debug drawing This is very much a hack (crashes with big scenes), and will be removed or at least rewritten in the future. Use debug value 616 to enable. |
June 17, 2013, 16:49 (GMT) |
rigidbody: Take deformations into account when creating collision shapes TODO: Make sure ob->derivedDeform always esists. |
June 17, 2013, 16:01 (GMT) |
svn merge -r57394:57521 ^/trunk/blender |
June 12, 2013, 04:04 (GMT) |
gsoc 2013 branch soc-2013-rigid_body_sim |
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