Blender Git Commits
June 6, 2020, 19:02 (GMT) |
Cycles: use TBB for task pools and task scheduler No significant performance improvement is expected, but it means we have a single thread pool throughout Blender. And it should make adding more parallellization in the future easier. After previous refactoring commits this is basically a drop-in replacement. One difference is that the task pool had a mechanism for scheduling tasks to the front of the queue to minimize memory usage. TBB has a smarter algorithm to balance depth-first and breadth-first scheduling of tasks and we assume that removes the need to manually provide hints to the scheduler. |
June 6, 2020, 19:01 (GMT) |
Cleanup: remove task pool stop() and finished() |
June 6, 2020, 19:01 (GMT) |
Cleanup: use lambdas instead of functors for task pools, remove threadid |
June 6, 2020, 19:01 (GMT) |
Cycles: make TBB a required library dependency, and use in a few places Now that the rest of Blender also relies on TBB, no point in maintaining custom code for paraller_for and thread local storage. |
June 6, 2020, 19:00 (GMT) |
Cleanup: minor refactoring around DeviceTask |
June 6, 2020, 19:00 (GMT) |
Cleanup: use move semantics for task pool functions |
June 6, 2020, 18:59 (GMT) |
Build: upgrade from C++11 to C++14, matching VFX reference platform |