Revision 81632de by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) March 25, 2021, 00:03 (GMT) |
DRW: Move mempool datas to a DRW managed struct. Same idea as previous commit. This cleans-up the interface and put all viewport related data inside the `DRWData` struct. The draw manager is responsible for freeing it. That is the main point of this all. In the future, we can have custom freeing method for each engine. This also move the DefaultFramebuffer/TextureList and the engine related data to a new `DRWViewData` struct. This struct manages the per view (as in stereo view) engine data. There is a bit of cleanup in the way the draw manager is setup. We now use a temporary DRWData instead of creating a dummy viewport. |
Revision f7cb199 by Clément Foucault (draw-viewport-data, eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) March 22, 2021, 22:53 (GMT) |
DRW: Move GPUViewport texture pool to DRW module This makes more sense and cleans-up what the GPUViewport holds. Also rewrite it to be in C++. |
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