Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 104 / 135

January 6, 2015, 09:33 (GMT)
OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX versions.
Dunno exactly why this was done earlier, but propose not to remove code not understood.
January 6, 2015, 09:33 (GMT)
Fix T42641, Graphical fragments showing on Blender 2.71 and higher when baking.

Safe for 2.73...

This revert rB9b0ab890676790bb1e8e77797629b889ea66f69e - needed to set that threshold to a small
negative value to remove the last artefacts reported in T39735, but now I could not reproduce
any with the previous 0.0f value, so restoring it for the time being.

If this 'shadowed neighbor face' case re-appears, we can always choose a value in-between, like -1e-18f...
January 6, 2015, 09:33 (GMT)
Only add a fill brush to default .blend if there isn't one already. For
some reason this happened twice here.

Likely candidate for 2.73 final
January 6, 2015, 09:33 (GMT)
Fix rna paint update callbacks assuming meshes
January 6, 2015, 09:33 (GMT)
Cycles: Fix really bad bug with shadow rays on non-SSE CPUs

basically shadow rays were totally broken and most of the time did not record
any intersections, leading to really ad rendering artifacts.

This commit makes it so regardless of enabled optimization level render result
would be the same.
January 2, 2015, 14:15 (GMT)
fix: restore kinematic state for regular triggered rigidbodies always now, they very likely were kinematic before, user must disable triggered checkbox if this is not desired
January 1, 2015, 11:54 (GMT)
fix for unnecessary activation of all parts again and again, this resulted in never ending movement... now this applies to kinematic objects only, which lose their kinematic state due to being triggered
December 31, 2014, 14:46 (GMT)
fix for incorrect merge in MOD_boolean_util.c, old functionality isnt necessary any more
December 31, 2014, 13:00 (GMT)
compile fixes due to merge
December 31, 2014, 12:59 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
extern/SConscript
release/datafiles/splash.png
release/datafiles/splash_2x.png
source/blender/blenkernel/intern/rigidbody.c
source/blender/editors/physics/rigidbody_constraint.c
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/intern/MOD_boolean_util.c
source/blender/windowmanager/WM_api.h
December 27, 2014, 15:21 (GMT)
crash fix: automatic material names management was wrong (got internally longer and longer and caused a stack overflow after some fracture attempts)
December 27, 2014, 13:40 (GMT)
fix: convert to keyframes works directly from bake now, too
December 27, 2014, 12:27 (GMT)
added a trigger flag, only rigidbody objects with this flag can trigger other objects (which themselves must be animated and have their "triggered" flag enabled
December 27, 2014, 12:08 (GMT)
fix: apply scale only prior to fracture again, preserve rotation because splinter rotation needs to be local
December 18, 2014, 19:20 (GMT)
activate objects now when constraints are broken, this is an attempt to get rid of single shards stuck in the air, not being connected visually to other shards
December 17, 2014, 20:00 (GMT)
windows crash fix: material name had incorrect length
December 17, 2014, 17:34 (GMT)
fix for: splinters (axises should be local X, Y, Z again), added object name into material name, and allow conversion-to-keyframed-objects of multiple objects at once
December 15, 2014, 19:51 (GMT)
fix: load inner vertex group now directly after blend has been loaded (no additional refracture necessary)
December 15, 2014, 12:36 (GMT)
fix for inner vertex groups (contains real inner shards vertices now only) and option for smooth inner faces (useful with following subsurf and displacement modifier, works properly with boolean only
December 10, 2014, 22:35 (GMT)
small fix, need to check for context.object being possibly None
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021