Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 106 / 135

November 12, 2014, 10:46 (GMT)
rigidbody trigger activation fix, works better with constraints now and let objects with passive group appear as active
November 10, 2014, 17:46 (GMT)
for rigidbodies with mesh shape, take only the mesh into account when triggering rigidbodies (instead of boundingbox)
November 9, 2014, 19:08 (GMT)
only take active objects into account with kinematic deactivation (trigger)
November 9, 2014, 11:55 (GMT)
automatically create inner (and outer) material if not specified
November 8, 2014, 11:58 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
November 8, 2014, 11:14 (GMT)
triggered objects dont need to be fractured any more and restore kinematic after load
November 6, 2014, 20:16 (GMT)
only activate actually touched shards (todo, maybe override this with a global setting)
November 6, 2014, 18:06 (GMT)
had to disable trigger of constrained object by other non-triggers, this lead to permanent bullet crashes
November 6, 2014, 14:47 (GMT)
another crash fix if simulation was continued after cache end with trigger and constraints, cache might behave incorrectly still if an object is refractured for example, but the others are not
November 6, 2014, 13:10 (GMT)
crash fix for trigger when used with constraints, they were attempted to be removed multiple times
November 6, 2014, 11:39 (GMT)
added a new "Triggered" checkbox to rigidbodies, which allows them to be triggered in case they are kinematic. this will reset the kinematic state and make them dynamic
November 6, 2014, 01:33 (GMT)
fake trigger, disable animated checkbox on collision, (but this should be done by hand, earlier, to get better impact speeds)
November 2, 2014, 00:44 (GMT)
new splash screen and fixes for convert to keyframe operator, empty was parented incorrectly (depgraph update missing, but threaded option is broken now)
November 1, 2014, 16:10 (GMT)
bugfix, convert to keyframed objects didnt work when escape was used to stop the simulation before
November 1, 2014, 13:37 (GMT)
optional job system for convert to keyframed objects, faster conversion, and taking bakes into account
November 1, 2014, 00:28 (GMT)
Bake modifier simulation to keyframed objects directly
October 31, 2014, 10:46 (GMT)
customdata support with sub object groups
October 31, 2014, 01:08 (GMT)
support fractured mesh as fluid obstacle
October 30, 2014, 12:20 (GMT)
centroid fix / point cloud fix, forgot to multiply with splinter matrix
October 30, 2014, 11:10 (GMT)
simplified wood splinter settings, can set scale factor and direction now directly
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021