Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 109 / 135

September 29, 2014, 18:26 (GMT)
pre-review cleanup part 1 (until object.c, rest will follow in part 2)
September 25, 2014, 10:47 (GMT)
removed some old demolition remainders (that was accidentally merged in before)
September 24, 2014, 18:22 (GMT)
merge related compile fix
September 24, 2014, 16:38 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier_oldsim

Conflicts:
source/blender/bmesh/intern/bmesh_operators.c
September 24, 2014, 16:22 (GMT)
Merge pull request #4 from JT-a/fracture_modifier_oldsim

Updated and added GPL headers w/Scorpion81 as contributor.
September 19, 2014, 15:26 (GMT)
Updated and added GPL headers w/Scorpion81 as contributor.

NOTE: did not assign author as copyright holder. BF is assigned as copyright holder.
September 9, 2014, 19:09 (GMT)
preset update (covering newer settings) and inner vgroup now usable without inner material; but not very useful, hmm (because at higher shardcounts the entire object is selected, due to vgroup selection mechanism)
September 9, 2014, 06:58 (GMT)
inner faces are added to the existing active UVMap now
September 8, 2014, 13:00 (GMT)
first attempt of adding UVs to inner faces, need to pack them correctly still and put into separate UV Map....
September 4, 2014, 22:02 (GMT)
fix for percentage (0 means deactivated again if not weighted) and used minimum again for weights
September 4, 2014, 21:37 (GMT)
some bugfixes related to cleanup and taking averages for island weights again
September 3, 2014, 23:48 (GMT)
constraint crash fix and breaking conditions fix (were evaluated incorrectly)
September 3, 2014, 22:10 (GMT)
take minimum of island weight instead of average as threshold modifier
September 3, 2014, 21:32 (GMT)
cleanup related compile fixes
September 3, 2014, 20:41 (GMT)
Cleanup for master, part 1, WARNING: Incompatible to older blends to to changes in DNA / loader
September 2, 2014, 20:46 (GMT)
added weighted percentage, distance, angle
September 1, 2014, 11:03 (GMT)
fix attempt for own / extra vertices (was wrong transformation)
August 31, 2014, 21:11 (GMT)
fix for: customdata related crash in conjunction with split shards to islands
August 31, 2014, 11:32 (GMT)
fix for: fix normals (will be stored and loaded now, and transferred to convert objects too, BUT: split shards to islands has a bug there still) and convert to objects (get rid of all modifiers before fracture in stack, so the result wont be messed up)
August 30, 2014, 20:09 (GMT)
marking inner edges as sharp for boolean and bisect fill, additional option to fix normals (with edgesplit modifier)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021