Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 112 / 135

May 27, 2014, 14:42 (GMT)
fix attempt for halving case, passive groups didnt work properly there
May 27, 2014, 12:55 (GMT)
added inner material support for boolean and bisect fill
May 26, 2014, 20:58 (GMT)
added a fix normals option to let cracks in smooth objects nearly disappear, also rotates the vertex normals with the verts... WIP... because i need somehow to get the derivedmesh of the previous modifier in stack if there is one
May 26, 2014, 14:15 (GMT)
added vertweight display for fracture modifier, and attempt to update data in case vgroups are changed, but this doesnt work, seems to require a refracture to interpolate data again
May 25, 2014, 20:05 (GMT)
added vertex group support to mark passive areas of an object (which remain static)
also rudimentary ground toggle / ground connect toggle operators
May 17, 2014, 11:32 (GMT)
compile fixes after merge
May 17, 2014, 10:56 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier_oldsim

Conflicts:
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenkernel/intern/smoke.c
source/blender/editors/space_buttons/buttons_context.c
May 14, 2014, 21:47 (GMT)
just crash prevention, but mesh can still be messed up when attempting to move mesh out of fracture point location, especially with greasepencil
May 14, 2014, 21:37 (GMT)
bah, other pointsources than uniform tend to crash, this is a fix attempt for greasepencil (but generally, dont try to move the object after fracturing with greasepencil by hand....
May 14, 2014, 08:36 (GMT)
small gui fix in regular rigidbody constraints panel
May 13, 2014, 21:22 (GMT)
well, a crash "prevention" with autosmooth, but it doesnt work anymore with the fracture modifier this way.
May 13, 2014, 15:23 (GMT)
added threshold vertexgroup support (a single vertexgroup with weightpainting)
May 13, 2014, 07:28 (GMT)
reactivated modifier editmode "support" (but well, it doesnt really work...) and removed fracture edit mode (didnt work at all)
May 12, 2014, 23:07 (GMT)
added fracture preset storage and fix for loading files -> mesh was doubled there
May 12, 2014, 21:07 (GMT)
re-added contact distance and mass dep. thresholds, also fixed a python gui error -> override solver iterations in scene
May 12, 2014, 11:35 (GMT)
fix for automatical recreation of constraints after loading
May 12, 2014, 11:07 (GMT)
fix for not updating fractured mesh with constraints enabled
May 11, 2014, 18:35 (GMT)
fix attempt for messed up bake data after linking objects
May 11, 2014, 17:10 (GMT)
copy rigidbody world when linking objects to scenes (if it exists)
May 11, 2014, 16:15 (GMT)
can copy rb bakedata now with scene
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021