Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 120 / 135

November 25, 2013, 19:09 (GMT)
fixing crash at refreshing fractured text, cause was improper handling of the necessary temp object for boolean function (yuck)
November 25, 2013, 19:09 (GMT)
some hacks to keep baked files with clipping working...
November 25, 2013, 19:09 (GMT)
using dissolve function now directly to circumvent (hopefully) the va_arg problems under windows
November 25, 2013, 19:09 (GMT)
attempt to make text and curves work with rigidbody modifiers too, still failing (flying apart... crashes...)
November 25, 2013, 19:09 (GMT)
partial fix for fracturing meshes where origin is not in bounds center
November 25, 2013, 19:09 (GMT)
hopefully fixed atleast the fracture with text converted to mesh/remeshed and objects whose origin is not at bounds center
November 25, 2013, 19:09 (GMT)
using direct function for dissolve in object conversion too
November 25, 2013, 19:09 (GMT)
making real ngons in convert to object as well now
November 25, 2013, 19:09 (GMT)
crash fix and graphical error fix when rigidbody modifier is used with autorefresh, for now must disable autorefresh manually to make sim work again
November 25, 2013, 19:09 (GMT)
increased cache playback speed by atleast 10fps (from 14 to 24 in a 5000 shard testcube) by eliminating unnecessary bmesh conversions in explode modifier
November 25, 2013, 19:09 (GMT)
some attempt to reduce memory usage, but no luck, hrm.
November 25, 2013, 19:09 (GMT)
making ngons in boolean case now too
November 25, 2013, 19:09 (GMT)
using bool variables (true, false) instead of int TRUE/FALSE now
November 25, 2013, 19:09 (GMT)
dont convert unnecessarily in clipping mode as well
November 25, 2013, 19:09 (GMT)
added autorefresh for explode modifier and particle selection mask (still crashing with rigidbody modifier attached, hmm)
November 25, 2013, 19:09 (GMT)
attempt to fix strange misbehavior of va_list / va_arg under windows by passing it as pointer to BM_op_vinitf instead of as value
November 25, 2013, 19:09 (GMT)
free vertices_cached if present before re-allocating -> prevent memory leak
November 25, 2013, 19:09 (GMT)
added solver iterations override and proportional solver iterations options
November 25, 2013, 19:09 (GMT)
fix for null-pointer crash when attempting to create a cached derivedmesh from nonexistent bmesh
November 25, 2013, 19:09 (GMT)
added depgraph callback for autorefresh
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021