Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 121 / 135

November 25, 2013, 19:09 (GMT)
fix for use_animation and no autorefresh, mesh was reset to initial state always...
November 25, 2013, 19:09 (GMT)
fixes for making explode "applyable" again, did not work anymore
November 25, 2013, 19:09 (GMT)
changed visible mesh to derivedmesh, some performance gain, but still need to copy it in modifier
November 25, 2013, 19:09 (GMT)
compile fixes due to merge
November 25, 2013, 19:09 (GMT)
made parenting to empty default, it also cleans up the outliner a bit, so removed the 2nd operator button and the operator property again, was confusing
November 25, 2013, 19:09 (GMT)
another attempt to fix baking, doesnt show negative side effects up to now
November 25, 2013, 19:09 (GMT)
better refresh manually after duplicating objects with modifiers
November 25, 2013, 19:09 (GMT)
init explode modifier right after addition
November 25, 2013, 19:09 (GMT)
hide the constraint empties after bake to keyframes, make sure you select the constraints as well prior to bake to keyframes or blender crashes afterwards (because of stray constraints not being removed properly)
November 25, 2013, 19:09 (GMT)
fix for converting classic explode modifier to objects, objects had holes
November 25, 2013, 19:09 (GMT)
added "convenience" support for blender destructability editor -> convert with parenting, usable together with addon in "Loose Parts" mode
November 25, 2013, 19:09 (GMT)
some (failing) attempts to fix boolean intersection (often has "inverted" results)
November 25, 2013, 19:09 (GMT)
fix for baking regular rigidbodies, (hopefully)
November 25, 2013, 19:09 (GMT)
making ngons and marking edges as sharp for object convert operator
November 25, 2013, 19:09 (GMT)
remove gitignore files from commits
November 25, 2013, 19:09 (GMT)
crash fix for bake to keyframes
November 25, 2013, 19:09 (GMT)
partial crash fix for outer constraints, convert to objects takes mass / dist dependent thresholds into account now
November 25, 2013, 19:09 (GMT)
mark edges from faces with inner material as sharp (for usage with smooth shading and edgesplit modifier to hide the fracture cracks)
November 25, 2013, 19:09 (GMT)
silently ignore refresh requests when not on startframe now, otherwise internally (bullet userpointers) get freed but not nulled which can lead to crashes
November 25, 2013, 19:09 (GMT)
convert to objects takes textures into account now and makes ngons
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021