Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 132 / 135

November 25, 2013, 19:09 (GMT)
calling updateCell now in each case->evade corner case for one frame lag
November 25, 2013, 19:09 (GMT)
fix for frame-lag when using kinematic fractured objects
November 25, 2013, 19:09 (GMT)
some code cleanup
November 25, 2013, 19:09 (GMT)
some stabilization attempts for constraint groups, but still crashy and not intuitive enough
November 25, 2013, 19:09 (GMT)
added group breaking threshold and group contact distance, now evalulating each modifiers settings in group constraints when overriding
November 25, 2013, 19:09 (GMT)
added feature: Can connect multiple fractured rigidbody objects together automatically, fixed constraint for now only. To Use add another fractured object into constraint group of "parent" object (where others will be attached to)
November 25, 2013, 19:09 (GMT)
compile fix (hopefully, at least here it works)
November 25, 2013, 19:09 (GMT)
catch possible NULL pointers
November 25, 2013, 19:09 (GMT)
ignore symlinks
November 25, 2013, 19:09 (GMT)
support smooth shards (if atleast one original object face is smooth), but looks bad still
November 25, 2013, 19:09 (GMT)
fixing attempt for crash when using no pointsource and boolean intersection, change how noise is applied (memory access)
November 25, 2013, 19:09 (GMT)
removing invalid faces in (very small area and less than 3 verts) in explode modifier (geometry fix)
November 25, 2013, 19:09 (GMT)
calculating shard mass at creation/change, coordinate calculation fixes with own verts and greasepencil
November 25, 2013, 19:09 (GMT)
fixed wrong calculation and memory handling of point clouds, which led to often crashes. made explode a single modifier (removed copy), added outliner icon for rigidbody modifier
November 25, 2013, 19:09 (GMT)
small correction for constraints, atleast 3 shared vertices are needed to build a constraint fixes for incorrect meshes with radial point clouds step 1 (still non-manifold edges/faces)
November 25, 2013, 19:09 (GMT)
child vertex wrong coordinate fix, but still problems with radial pointclouds (triangles miss, tessface fails ?)
November 25, 2013, 19:09 (GMT)
added some null checks, a bit cleanup
November 25, 2013, 19:09 (GMT)
its possible to set inner and outer breaking threshold now for shard constraints
November 25, 2013, 19:09 (GMT)
correction for cluster calculation
November 25, 2013, 19:09 (GMT)
added noise / percentage for pointsource, replaced child options by a group selection, made only one breaking threshold, removal of unused options, rename of Use Rigidbody, added refresh operator for explode voronoi mode (behavior still a bit inconsistent)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021