Blender Git Commits

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 133 / 135

November 25, 2013, 19:09 (GMT)
make constraints optional, its very slow to set them up between many shards
November 25, 2013, 19:09 (GMT)
Fix NULL checks when dealing with pointcache

This needs to be cleaned up further but should be at least correct.
November 25, 2013, 19:09 (GMT)
scaling problem should be fixed now
November 25, 2013, 19:09 (GMT)
using polygons instead of tessfaces for voronoi cells now, but still faces miss
November 25, 2013, 19:09 (GMT)
attempt for getting scale properly to work, no success yet
November 25, 2013, 19:09 (GMT)
first steps with inner constraints, but moving the object when we have cached frames crashes bullet
November 25, 2013, 19:09 (GMT)
fix for animation "jump" bug when rigidbody modifier is on animated object
November 25, 2013, 19:09 (GMT)
partial fix for scaling problem, but scaled fractured objects still lead to display errors, workaround: apply scale before fracture
November 25, 2013, 19:09 (GMT)
fix for freeing NULL pointer, fix for visual errors with kinematic objects and interactive rotation and wrong mass calculation for shards
November 25, 2013, 19:09 (GMT)
inner constraints work now basically, but need to have user interface to define strengths yet.
November 25, 2013, 19:09 (GMT)
attempt for fixing missing faces problem (due to bm->dm->bm conversion ?)
November 25, 2013, 19:09 (GMT)
attempt for fix for MeshIsland Null Pointer in Pointcache (index calculation fix)
November 25, 2013, 19:09 (GMT)
crash fix when selected no point source, fix for using child vertices
November 25, 2013, 19:09 (GMT)
small cleanup
November 25, 2013, 19:09 (GMT)
fix for uneven scaling (mesh was distorted at collision before)
November 25, 2013, 19:09 (GMT)
correctly initializing ob->imat before using it, fixes bug where object was positioned at camera after render
November 25, 2013, 19:09 (GMT)
ok, values are passed through now at once to shards at change (tested with kinematic)
November 25, 2013, 19:09 (GMT)
first attempt to apply settings to each shard and calculate mass, maybe better move this into modifier/refresh ?
November 25, 2013, 19:09 (GMT)
calculating centers of mass now correctly for shards
November 25, 2013, 19:09 (GMT)
there should be only one rigidbody modifier per object, so it must not be copyable as well
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021