October 20, 2016, 23:57 (GMT) |
Implement new rotation manipulators |
October 20, 2016, 22:51 (GMT) |
Add view aligned circle manipulator for free translation |
October 20, 2016, 20:14 (GMT) |
Remove unused includes |
October 20, 2016, 20:11 (GMT) |
Use more modern OpenGL for arrow manipulator drawing Could/should do hings like sharing VBOs between manipulators, using own shader, use GPU_matrix API, etc but would need to figure out requirements some more first. |
October 20, 2016, 14:45 (GMT) |
Get tranform manipulators type toggle to work; increase arrow line-width; cleanup |
October 20, 2016, 00:04 (GMT) |
Support drawing arrow manipulators while translating |
October 19, 2016, 23:18 (GMT) |
Finish basic transform manipulators for translate |
October 18, 2016, 22:44 (GMT) |
Initial implementation of a new transform manipulator This commit adds the basic framework for the new transform manipulators and also includes working manipulators for translation. Wasn't really happy with the new transform manipulators code in the custom-manipulators (used to be wiggly-widgets) branch, especially since it reused quite some code of the old manipulator which is messy as hell. I decided to refactor this code by rewriting it from scratch. I'm doing this in an own branch so it can easily be merged into blender 2.8 when ready. The new transform manipulators are part of the space_view3d module, IMHO they fit better into this than into transform module. |
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