Blender Git Commits

Blender Git "usd" branch commits.

Page: 4 / 21

July 19, 2021, 02:26 (GMT)
USD import: remove unused includes.
July 19, 2021, 02:15 (GMT)
USDNurbsReader: update comment.

Updated comment and replaced commented out code with
#if 0 block.
July 19, 2021, 01:53 (GMT)
USDNurbsReader minor cleanup.

Removed unneeded num_subcurves variable. Added
braces to if statement.
July 19, 2021, 00:57 (GMT)
USD importer: fix comments style.
July 19, 2021, 00:35 (GMT)
USD import: remove obsolete comments.
July 19, 2021, 00:19 (GMT)
USD import: remove extern C directive.

Removed unneeded extern C directive around includes,
per suggestion from Hans Goudey in his review of
the USD importer patch.
July 18, 2021, 23:55 (GMT)
USD import options descriptions.

Miscellaneous updates to USD import option
descriptions and names.
July 18, 2021, 23:30 (GMT)
USD import Mesh Read Data option description.

Updated the Global Mesh Read Data Flag option
description to be more complete.
July 18, 2021, 21:35 (GMT)
USD importer: format fix.
July 18, 2021, 21:19 (GMT)
USD import Prim Path Mask description.

Updated the description with a more complete explanation of
the Prim Path Mask feature.
July 18, 2021, 20:43 (GMT)
USD import: comment unused parameter.

Added comment for unused Object parameter in get_usd_reader().
July 18, 2021, 19:31 (GMT)
USD_read_mesh() const parameter.

Per Sybren in his review of the USD importer patch:
read_flag isn't being modified, so it should be const.
July 18, 2021, 19:04 (GMT)
USD import option description typo.

Fixed typo in Import USD Preview option description.
July 18, 2021, 18:43 (GMT)
USDImportParams designated initialization.

Now using designated initializers when constructing the import
params struct, to help future-proof the code if struct members
are changed or reordered. (Per suggestion by Campbell in his
review of the patch.)
July 16, 2021, 04:59 (GMT)
USD export format changes.
July 16, 2021, 04:49 (GMT)
USD export: make prototype roots invisible.

Updated instancing export to make the root prims of prototypes
invisible. Previously, every prim in the prototype hierarchy
was marked invisible, which prevented instances from displaying.
July 16, 2021, 01:58 (GMT)
USD export: skip writing instance subgraphs.

When instancing is enabled, no longer creating writers for instance
data and children.
July 15, 2021, 04:53 (GMT)
USD instance export: material path fix.

Material path for prototype objects now includes the
root prim, if it's specified.
July 15, 2021, 02:46 (GMT)
USD export: scene instancing WIP.

Work in progress updating the instancing export
implementation to handle true scene graph instancing,
setting the instanceable prim property and updating
the transform and material creation logic. This requires
further testing.
July 13, 2021, 07:10 (GMT)
USD Export: fix skinned mesh writer build error.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021