Blender Git Statistics -> Branches -> PSketch
"Psketch" branch
Total commits : 49
Total committers : 1
First Commit : November 21, 2015
Latest Commit : January 31, 2016
Commits by Month
Date | Number of Commits | |
---|---|---|
January, 2016 | 39 | |
December, 2015 | 0 | |
November, 2015 | 10 |
Committers
Author | Number of Commits |
---|---|
Joshua Leung | 49 |
Popular Files
Filename | Total Edits |
---|---|
pose_sculpt.c | 40 |
versioning_defaults.c | 4 |
scene.c | 4 |
versioning_270.c | 4 |
pose_sketch.c | 4 |
rna_sculpt_paint.c | 4 |
armature_ops.c | 3 |
DNA_scene_types.h | 3 |
space_view3d_toolbar.py | 3 |
armature_intern.h | 2 |
Latest commits
January 31, 2016, 13:28 (GMT) |
PSculpt: Port over Scrollwheel / +/- event support while sculpting, for changing brush strength + size * WheelUp/+ = Increase * WheelDown/- = Decrease * With Shift = Strength * Without = Size |
January 31, 2016, 13:03 (GMT) |
PSculpt: Rate/Timer support * Twist and Reset also support the rate control now * Reduced the speed of the timer, to make it more controllable |
January 31, 2016, 12:49 (GMT) |
PSculpt: Code Cleanup - Remove some old debugging cruft |
January 31, 2016, 12:46 (GMT) |
PSculpt: Code Cleanup - Unify the "pso vs data" divide |
January 31, 2016, 06:31 (GMT) |
PSculpt: Make pressure and falloff configurable options, as in other sculpt brush systems |
January 31, 2016, 05:44 (GMT) |
PSculpt: Code Cleanup - Move the header prints to a separate function |
January 31, 2016, 00:01 (GMT) |
PSculpt: Show help text showing key methods of operation in the header |
January 30, 2016, 23:48 (GMT) |
PSculpt: "Invert Mode" for "Reset" brush Now, when holding the shift key when using the Reset brush, the tool will blend the pose back towards the state the pose was in before the start of the sculpt operation. The idea here is that this makes it easier to revert errors (such as accidentally overshooting on where you'd intended to revert back to) |
January 30, 2016, 23:45 (GMT) |
PSculpt: Bugfix - "invert" doesn't get unset if shiftkey is released |
January 30, 2016, 05:26 (GMT) |
PSculpt: Store original unaffected values in tAffectedBone |
January 30, 2016, 04:31 (GMT) |
PSculpt: Code Cleanup - Unify all the *data's, and stop passing it around everywhere |
January 30, 2016, 04:31 (GMT) |
PSculpt: Pressure and Influence Cleanups * Use tablet pressure to control strength of effect. More work is still needed to be able to turn this on and off as needed (i.e. the little toggle for pressure sensitivity) * Currently, all places which use this now use linear falloff. This again should be controllable by the user. * TODO: Discovered a bug with how the "data" structs are getting used. It turns out that the pso->data is not getting used, while a separate "clean slate" is getting created each time. |
January 25, 2016, 13:45 (GMT) |
PSculpt: Autokeying Support When autokeying is enabled, bones will automatically be keyed using the "Whole Character" Keying Set. TODO: * Add support for only doing partial keying - perhaps by having options for controlling what gets used to do this? |
January 25, 2016, 13:44 (GMT) |
Code Cleanup - In preparation for some OpenGL drawing cleanups in master |
January 18, 2016, 12:22 (GMT) |
PSculpt: Hacky first attempt at "superbrush" mode for Adjust Instead of inverting the brush behaviour, holding shift for the Adjust brush will instead activate grab, making it easier to switch between these without having to go via the buttons. Verdict: This only works partially. It still doesn't feel right - especially with the Sintel rig, as the arm FK rotations feel like they go in the wrong directions. |
January 18, 2016, 09:16 (GMT) |
PSculpt: Code Cleanup - Split logic for trackball calculations into a separate callback |
January 18, 2016, 03:44 (GMT) |
PSculpt: Assorted Code Cleanups * Reshuffled callbacks * Fixed comments * Made dvec be stored in the data stuff |
January 18, 2016, 00:01 (GMT) |
PSculpt: Code Cleanup * Improved naming of brush callbacks * Removed redundant/unneeded vars |
January 17, 2016, 08:41 (GMT) |
PSculpt: Code Cleanup - Remove some unneeded operations + type conversions |
January 17, 2016, 06:48 (GMT) |
PSculpt: Rename Draw/Trackball -> Adjust After a few days of playing around with this, it seems that, while close to the behaviour we want, "trackball" doesn't quite act as a general purpose "Draw" (i.e. you'd expect to be able to do line of action stuff with that, and trackball fails for that case). However, trackball excels at another situation: tweaking and adjusting existing poses to add a bit more character, or to generally improve the pose "in place". Hence the decision to retain and rename this brush. Notes: * For now, "Draw" still does the same thing as Adjust. It'll stay that way until I come up with a better draw brush * Knocked out "Radial" and "Wrap" from the types enum for now. They'll come back later when we actually implement them. Until then, they'll stay hidden, in case we just want to knock them out completely (and to avoid confusing testers) |
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