Blender Git Statistics -> Branches -> bge_components
"Bge_components" branch
Total commits : 9
Total committers : 1
First Commit : April 24, 2011
Latest Commit : July 29, 2011
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2011 | 1 | |
June, 2011 | 0 | |
May, 2011 | 2 | |
April, 2011 | 6 |
Committers
Author | Number of Commits |
---|---|
Mitchell Stokes | 9 |
Popular Files
Filename | Total Edits |
---|---|
camera.py | 3 |
python_component.c | 2 |
space_logic.py | 2 |
vehicle.py | 2 |
logic_ops.c | 1 |
utils.py | 1 |
CMakeLists.txt | 1 |
KX_PythonComponent.cpp | 1 |
KX_GameObject.cpp | 1 |
DNA_object_types.h | 1 |
Latest commits
July 29, 2011, 06:32 (GMT) |
Merging r36529-38806 |
May 7, 2011, 18:15 (GMT) |
Fixing a typo: "pPivotName" -> "PivotName" |
May 7, 2011, 02:33 (GMT) |
April 30, 2011, 08:42 (GMT) |
Print an error to the user when they only specify and module and not a class. This also fixes a crash under the same conditions. |
April 30, 2011, 04:14 (GMT) |
April 26, 2011, 00:10 (GMT) |
Making logic.component_reload and logic.component_remove buttons embossed so that they look and behave more like buttons. |
April 25, 2011, 04:36 (GMT) |
Removed some testing code in camera.py and made "Front Wheel Drive" and "Rear Wheel Drive" mutually exclusive by using the new set notation for a menu argument. |
April 24, 2011, 23:44 (GMT) |
Not sure how this got missed when I branched, but this change is needed to get RNA to compile with the Python components. Hopefully this isn't an indication of deeper problems with the branching. |
April 24, 2011, 22:11 (GMT) |
There is enough potential developer interest in BGE Components that I'm making a branch for them. I'm also committing my initial work in the area. |
MiikaHweb - Blender Git Statistics v1.06