Blender Git Statistics -> Branches -> bge_components

"Bge_components" branch

Total commits : 9
Total committers : 1
First Commit : April 24, 2011
Latest Commit : July 29, 2011

Commits by Month

DateNumber of Commits
July, 20111
June, 20110
May, 20112
April, 20116


AuthorNumber of Commits
Mitchell Stokes9

Popular Files

FilenameTotal Edits

Latest commits Feed

July 29, 2011, 06:32 (GMT)
Merging r36529-38806
May 7, 2011, 18:15 (GMT)
Fixing a typo:
"pPivotName" -> "PivotName"
May 7, 2011, 02:33 (GMT)
Merging r36382 through r36528
April 30, 2011, 08:42 (GMT)
Print an error to the user when they only specify and module and not a class. This also fixes a crash under the same conditions.
April 30, 2011, 04:14 (GMT)
Merging r36315 through r36381
April 26, 2011, 00:10 (GMT)
Making logic.component_reload and logic.component_remove buttons embossed so that they look and behave more like buttons.
April 25, 2011, 04:36 (GMT)
Removed some testing code in and made "Front Wheel Drive" and "Rear Wheel Drive" mutually exclusive by using the new set notation for a menu argument.
April 24, 2011, 23:44 (GMT)
Not sure how this got missed when I branched, but this change is needed to get RNA to compile with the Python components. Hopefully this isn't an indication of deeper problems with the branching.
April 24, 2011, 22:11 (GMT)
There is enough potential developer interest in BGE Components that I'm making a branch for them. I'm also committing my initial work in the area.

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