Blender Git Statistics -> Branches -> blender-v2.83-release
"Blender-v2.83-release" branch
Total commits : 261
Total committers : 32
First Commit : June 8, 2020
Latest Commit : March 9, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2021 | 4 | |
February, 2021 | 8 | |
January, 2021 | 17 | |
December, 2020 | 12 | |
November, 2020 | 3 | |
October, 2020 | 32 | |
September, 2020 | 21 | |
August, 2020 | 53 | |
July, 2020 | 59 | |
June, 2020 | 52 |
Committers
Popular Files
Filename | Total Edits |
---|---|
BKE_blender_version.h | 26 |
gpu_extensions.c | 10 |
readfile.c | 7 |
draw_cache_extract_mesh.c | 5 |
lib_id.c | 4 |
collection.c | 4 |
worker_compile.py | 4 |
buildbot_utils.py | 4 |
gpencil.c | 4 |
gpu_texture.c | 4 |
Latest commits 
March 9, 2021, 07:21 (GMT) |
Version: Blender v2.83.13-release |
March 8, 2021, 13:05 (GMT) |
Fix Cycles CUDA build error with Visual Studio 2019 v16.9 Something in this update broke the floor() function in CUDA, instead use floorf() like we do everywhere else in the kernel code. Thanks to Ray Molenkamp for identifying the solution. |
March 3, 2021, 08:34 (GMT) |
Fix T84988: Armature symmetries crashes with action constraint Action constraint without an action pointer set was crashing. |
March 3, 2021, 08:24 (GMT) |
Fix T79999: Double color management applied during viewport animation render In 2.81 there was a change to increase the performance of viewport animation rendering. This change would perform the color management on the GPU if the only 8bit was needed. This saved CPU cycles and data transfer. The issue is that in the image editor or when saving the image the CM will be reapplied. Although the speed is desired, exporting the actual colors has more priority. In the ticket there is an analysis that shows that shows that this fix is the correct short term step to take. It would be better that the render result is aware of the color space of its buffers so the applying color management could be skipped when saving to disk or drawing in the image editor. The issue with this change is the performance penalty it has. Reviewed By: Brecht van Lommel Maniphest Tasks: T79999 Differential Revision: https://developer.blender.org/D10371 |
February 23, 2021, 08:50 (GMT) |
Version: 2.83.13 rc |
February 23, 2021, 06:22 (GMT) |
Version: 2.83.13 beta |
February 8, 2021, 14:50 (GMT) |
Fix Cycles CUDA kernels for Ampere not building with CUDA 11 Running Blender on Ampere cards was already possible with ptx, this fix is needed to support building CUDA binaries. Note the CUDA version used for official Blender builds is still 10, this is merely the change to make it possible for those using CUDA 11 and specifying the sm_8x kernels to be compiled. Found by Milan Jaros. |
February 8, 2021, 14:50 (GMT) |
Cycles: Add CUDA 11 build support With this patch the build system checks whether the "CUDA10_NVCC_EXECUTABLE" CMake variable is set and if so will use that to build sm_30 kernels. Similarily for sm_8x kernels it checks "CUDA11_NVCC_EXECUTABLE". All other kernels are built using the default CUDA toolkit. This makes it possible to use either the CUDA 10 or CUDA 11 toolkit by default and only selectively use the other for the kernels where its a hard requirement. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9179 |
Revision f00ba34 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:33 (GMT) |
Cycles: Enable OptiX on first generation Maxwell GPUs again |
Revision b4bddf2 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:32 (GMT) |
Fix OptiX being shown as available on first generation Maxwell GPUs The OptiX kernels are compiled for target "compute_sm_52", which is only available on second generation Maxwell GPUs, so disable support for older ones. |
Revision 08aaa07 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:32 (GMT) |
Cycles: Use pre-compiled PTX kernel for older generation when no matching one is found This patch changes the discovery of pre-compiled kernels, to look for any PTX, even if it does not match the current architecture version exactly. It works because the driver can JIT-compile PTX generated for architectures less than or equal to the current one. This e.g. makes it possible to render on a new GPU architecture even if no pre-compiled binary kernel was distributed for it as part of the Blender installation. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8332 |
Revision 5105415 by Patrick Mours / Brecht Van Lommel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) February 8, 2021, 12:32 (GMT) |
Cycles: Enable OptiX on all Maxwell+ GPUs |
January 26, 2021, 15:41 (GMT) |
Version bump: Blender v2.83.12 release Blender v2.83.11 is skipped due to unable to uploading to the windows store. |
January 26, 2021, 11:36 (GMT) |
GPU: Enabled hq normals workaround for any AMD driver on polaris |
January 26, 2021, 11:35 (GMT) |
GPU: Enable HQ normals workaround for AMD 21.1.1 driver. AMD 21.1.1 still has the same issues as reported in T82856. |
January 25, 2021, 10:53 (GMT) |
Buildbot: Fixed crash when building RC builds Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that doesn't exist anymore. It was removed by {D7748}. This change removes it from `buildbot_utils.py`. |
January 25, 2021, 09:13 (GMT) |
Version bump: Blender v2.83.11 rc |
Revision cde858a by Stefan Werner / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 25, 2021, 09:10 (GMT) |
Particles: Fixed thread work size calculation. Dividing the workload by number of tasks in float is imprecise and lead in some cases to particles not being calculated at all (example: 20000 particles, 144 tasks). Switching this calculation to integer makes sure we don't lose count. Differential Revision: https://developer.blender.org/D10157 |
Revision 6265fe8 by Eric Bickle / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 25, 2021, 08:54 (GMT) |
Fix T79356: Improved icons for MSIX builds Fixed an issue that was causing the app icon to render with a 'plated' background color in the taskbar and other areas of Windows. Updated all app icons in Microsoft Store package to match Microsoft's design recommendations. Added multiple scales for app icons for high resolution displays. Added high contrast app icons. Reviewed By: pablovazquez, jmonteath Maniphest Tasks: T79356 Differential Revision: https://developer.blender.org/D9681 |
January 13, 2021, 10:37 (GMT) |
Fix: Update normals when switching scene quality Recent commits also updated normals for metaballs, curves and volumetric objects. This change tags will tag to generate geometry for these new types. |
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