Blender Git Statistics -> Branches -> blender-v2.81-release
"Blender-v2.81-release" branch
Total commits : 15
Total committers : 8
First Commit : November 20, 2019
Latest Commit : December 4, 2019
Commits by Date
Date | Number of Commits | |
---|---|---|
December 4, 2019 | 2 | |
December 3, 2019 | 10 | |
December 2, 2019 | 0 | |
December 1, 2019 | 0 | |
November 30, 2019 | 0 | |
November 29, 2019 | 0 | |
November 28, 2019 | 0 | |
November 27, 2019 | 0 | |
November 26, 2019 | 0 | |
November 25, 2019 | 0 | |
November 24, 2019 | 0 | |
November 23, 2019 | 0 | |
November 22, 2019 | 0 | |
November 21, 2019 | 0 | |
November 20, 2019 | 3 |
Committers
Author | Number of Commits |
---|---|
Campbell Barton | 3 |
Nathan Letwory | 3 |
Germano Cavalcante | 2 |
Philipp Oeser | 2 |
Sergey Sharybin | 2 |
Alexander Gavrilov | 1 |
Clément Foucault | 1 |
Sybren A. Stüvel | 1 |
Popular Files
Filename | Total Edits |
---|---|
BKE_blender_version.h | 2 |
gpu_batch.c | 1 |
rna_access.c | 1 |
draw_manager.c | 1 |
editmesh_mask_extract.c | 1 |
crazyspace.c | 1 |
bmesh_mesh_conv.c | 1 |
splash.png | 1 |
object_modifier.c | 1 |
splash_2x.png | 1 |
Latest commits
December 4, 2019, 11:32 (GMT) |
Blender 2.81a: Update submodule for addons |
December 4, 2019, 10:16 (GMT) |
Fix crash exiting edit-mode with an active basis shape key Exposed by T71865, while the bug remains this resolves the crash. |
December 3, 2019, 13:30 (GMT) |
Fix T72071: Crash on snap to edge Caused when the vertices index is dirty due to some mesh editing operation like Extrude |
December 3, 2019, 13:01 (GMT) |
Fix T71864: Broken 'Select' > 'More' in face mode in UV Editor Caused by rBeead6a604602. Above commit didnt account for different element types being tagged (face select mode tagged faces, others tagged loops) and always flushed from loops. Now restore to flush from faces if we are in face select mode. Maniphest Tasks: T71864 Differential Revision: https://developer.blender.org/D6315 |
December 3, 2019, 12:56 (GMT) |
Fix T69332: 'Reset to Default Value' on a custom string property crashes Thx @campbellbarton for the heads up! Maniphest Tasks: T69332 Differential Revision: https://developer.blender.org/D6284 |
December 3, 2019, 11:34 (GMT) |
Fix segfault when polling `MESH_OT_paint_mask_extract` `CTX_data_active_object(C)` returns `NULL` when there is no active object, and this was not tested for in the code. |
December 3, 2019, 09:42 (GMT) |
Fix T71558: Hair particles: Brush effect not occluded by emitter geometry |
December 3, 2019, 09:42 (GMT) |
December 3, 2019, 09:42 (GMT) |
Fix T71741: Crash showing the object relations menu |
December 3, 2019, 09:42 (GMT) |
Fix T71213: Mask or Mirror before Armature breaks weight paint. This is a revert of a small fraction of commit rB5e332fd700 that introduced the issue according to bisect. Doing a break here is wrong, because BKE_crazyspace_build_sculpt assumes that processing stopped at the first deform modifier without deformMatrices, and thus skips all modifiers until it finds one like that. Thus this early loop exit makes the behavior worse, as instead of skipping just Mask and Mirror, it skips all. |
December 3, 2019, 09:42 (GMT) |
Fix T71147 Eevee stops rendering after selection attempt This is caused by the fallback path used by OSX, which is reconfiguring the same default VAO. But it seems to be an issue on certain drivers. |
December 3, 2019, 09:41 (GMT) |
Blender 2.81: Begin corrective 'a' release cycle |
November 20, 2019, 14:27 (GMT) |
Update rest of submodules to correct commit for Blender 2.81 release |
November 20, 2019, 14:22 (GMT) |
Update to correct locale submodule for 2.81 release |
November 20, 2019, 13:06 (GMT) |
Blender 2.81: New splash and release cycle bump Splash by Alex Trevino / aendom.com Original concept by Ana�s Maamar Change release cycle to release. |
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