Blender Git Statistics -> Branches -> blender2.8

"Blender2.8" branch

Total commits : 10 327
Total committers : 64
First Commit : April 12, 2016
Latest Commit : October 17, 2018 (Today)


Commits by Month

DateNumber of Commits
October, 2018441
September, 2018843
August, 2018653
July, 2018670
June, 20181039
May, 20181239
April, 2018727
March, 2018283
February, 2018294
January, 2018315
December, 2017216
November, 2017329
October, 2017198
September, 2017150
August, 2017269
July, 2017348
June, 2017354
May, 2017446
April, 2017478
March, 2017292
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629

Committers

AuthorNumber of Commits
Campbell Barton2 786
Clément Foucault1 539
Sergey Sharybin1 150
Dalai Felinto1 094
Bastien Montagne588
Brecht Van Lommel566
Mike Erwin479
Antonio Vazquez295
Jeroen Bakker253
Germano Cavalcante249
Julian Eisel204
Sybren A. Stüvel180
Joshua Leung179
Pablo Vazquez123
William Reynish122
Luca Rood106
Rohan Rathi44
Lukas Toenne38
LazyDodo29
Philipp Oeser28
Alexander Gavrilov27
Jacques Lucke26
Mai Lavelle22
Gaia Clary20
Inês Almeida20
Aaron Carlisle18
Thomas Beck15
Alexander Romanov10
Christian Hubert10
Vuk Gardaševi?9
Alan Troth8
Joerg Mueller8
Nick Milios6
Sebastian Parborg6
Lukas Stockner5
Tamito Kajiyama5
Andrew Hale4
Antony Riakiotakis4
Benjamin Summerton4
Chaitanya4
Charlie Jolly4
Howard Trickey4
Aleksandr Zinovev3
Habib Gahbiche3
Kévin Dietrich3
Martijn Berger3
Arto Kitula2
Danrae Pray2
Harley Acheson2
Luc Revardel2
Roel Koster2
Sebastian Koenig2
Andrea Weikert1
Falk David1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Noa K1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits
draw_manager.c497
space_view3d.py285
object_mode.c256
versioning_280.c220
rna_space.c219
rna_scene.c214
eevee_private.h205
DRW_render.h203
readfile.c185
view3d_draw.c171

Latest commits Feed

49 minutes ago
Cleanup: naming
50 minutes ago
Cleanup: whitespace
1 hour 33 min ago
Fix T56735: Autosmooth option corrupts UVs
2 hours 41 min ago
Use CTX_DATA_BEGIN_FOR_ID
3 hours 17 min ago
Fix sculpt curve stroke paint
3 hours 32 min ago
Merge branch 'master' into blender2.8
3 hours 48 min ago
Multi-Objects: POSE_OT_ik_add + POSE_OT_constraint_add_with_targets

You can now add the target from the non-active armature when they are
both in pose mode.

There were different ways of going about those operators:

* We could create one constraint on each active bone of each object.
That wouldn't follow what creating constraints from the UI does
though.

* We could change the selection/active order and create a constraint for
all the selected bones, to the active bone. However this would change
the design of changing only the active bone (which also is the one we
see in the buttons editor).

But in the end I think it makes more sense to let users set a constraint
from a charactor to a prop in a handy way.

This is pretty much what we had in 2.7x. There we would go for the
selected objects, if no selected bone was found in the active object.
In 2.8, however, we need this change to make things working as
before/intended.
4 hours 16 min ago
Optimization: Edit Mesh Overlay: Avoid computing fixvec unnecessarily.

This brings a big difference to meshes with edit cage adjusted for modifiers.
In my tests, the suzanne with subdivision modifier level 3 went from 4.80ms to 3.05ms.
5 hours 39 min ago
Multi-Objects: POSE_OT_constraints_copy (refactor)

This was already supporting multiple objects, but I changed it to use the API
we are using elsewhere.
6 hours 17 min ago
Multi-Objects: POSE_OT_constraints_clear
6 hours 29 min ago
Multi-Objects: POSE_OT_ik_clear
6 hours 30 min ago
Fix armature bones spline ik lines offset
6 hours 37 min ago
Fix armature bones ik lines offset
6 hours 54 min ago
Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.

By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.

Point Size 30: 7.29ms vs 2.55ms

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D3805
7 hours 5 min ago
DRW: Fix assert with BoundBox object display mode
8 hours 1 min ago
Fix cmake not triggering rebuild on .glsl changes

At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
9 hours 27 min ago
UI: fix misaligned underline for menu item shortcut keys.
9 hours 28 min ago
UI: tweak icon spacing in menus to put them in the middle of the edge and text.
9 hours 35 min ago
UI: icon set updates Andrzej Ambroz.

This adds and changes various icons, in particular modifier and force field
icons are now included.
9 hours 40 min ago
Fix T56250: brush cycling with shortcuts is broken.

It was cycling both in the brush system and tool system which conflicted.
Now it uses just the tool system. This is more of a temporary fix until
the new tool/brush decoupled design is in place.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018